COST POWERS

FORCE SENSITIVE CHARACTERS MY PURCHASE THESE POWERS WITH MAGIC POINTS AS PER PHYSICAL ADEPT RULES.

POWERS LISTED AS DARK SIDE MAY NOT BE TAKEN BY JEDI, BUT MAY BE TAKEN BY INDEPENDENT FORCE CHARACTERS IF APPROPRIATE TO THEIR CONCEPT.

REVIEWED AND REVISED ON 4/24/11.

POWER EFFECT COST
FORCE PUSH THIS POWER WORKS IDENTICALLY TO THE PHYSICAL ADEPT POWER OF DISTANCE STRIKE. 2
FORCE LIGHTNING
DARK SIDE CHARACTERS
THIS POWER ALLOWS THE CHARACTER TO PROJECT DEADLY ELECTRICITY BOLTS FROM THEIR FINGERTIPS CAUSING INTENSE PAIN AND DOING PHYSICAL DAMAGE TO A TARGET. THE CHARACTER USES THEIR WILLPOWER TO ATTACK AND THE POWER RATING IS THE USER'S WILLPOWER RATING (EXCLUDING SPELL ENHANCEMENTS), PLUS ONE HALF OF THEIR INITIATE GRADE (ROUNDED DOWN). THE BASE TARGET NUMBER IS A FOUR PLUS ANY RANGED MODIFIERS. EVERY TWO SUCCESSES INCREASE THE DAMAGE RATING WHICH STARTS AT SERIOUS. THE TARGET ROLLS THEIR BODY TO RESIST AND IMPACT ARMOR AIDS IN REDUCING DAMAGE. 2
THROW LIGHTSABER THIS POWER ALLOWS THE CHARACTER TO USE THEIR LIGHTSABER AS A THROWING WEAPON TO DAMAGE AN OPPONENT OR OBJECT AND HAVE IT RETURN TO THEM. THE CHARACTER USES THE STANDARD RULES FOR THROWING WEAPONS. THROWN LIGHTSABERS INFLICT DAMAGE AS PER AN ARMED ATTACK WITH THE WEAPON. TO SAFELY CATCH THE RETURNING WEAPON, THE CHARACTER MUST MAKE A QUICKNESS TEST WITH A TARGET NUMBER OF SIX.

4 suc. THE CHARACTER CATCHES THE LIGHTSABER
3 suc. THE CHARACTER MISSES BUT THE WEAPON FALLS WITHIN REACH
2 suc. THE WEAPON FALLS NEARBY BUT OUT OF IMMEDIATE REACH
1 suc. THE WEAPON LANDS ON THE OTHER SIDE OF THE TARGET
0 suc. THE WEAPON RETURNS BUT INJURES THE CHARACTER DOING ITS BASE DAMAGE

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