FREE POWERS

LIKE DISCIPLINES, FORCE SENSITIVE CHARACTERS AUTOMATICALLY GAIN THESE POWERS AT A RATE OF ONE LEVEL PER THE CHARACTER'S POWER LEVEL.

PRIME ATTRIBUTE: WILLPOWER
RESISTANCE ATTRIBUTE:
WILLPOWER

POWERS LISTED AS DARK SIDE MAY NOT BE TAKEN BY JEDI, BUT MAY BE TAKEN BY INDEPENDENT FORCE CHARACTERS IF APPROPRIATE TO THEIR CONCEPT.

REVIEWED AND REVISED ON 4/24/11.

  POWER EFFECT ACTION

DURATION

TARGET #
LEVEL 1 HEIGHTENED SENSES The CHARACTER can sharpen any or all of their senses, at will, for as long as they want. The range for all sensory tests is doubled. Traumas caused by sensory overload (very bright lights, loud noises, etc) may temporarily blind or deafen a character. How this comes into play is decided by the Storyteller, who may describe details more fully. The CHARACTER MAY also sense things that she would otherwise not sense, such as NEARBY LIFE FORMS AS WELL AS danger, at the discretion of the storyteller. COMPLEX

SUSTAINED

AUTOMATIC USE - ALL FOLLOWING PERCEPTION TESTS ARE MADE AT -2 TO TARGET NUMBER
LEVEL 2 EXTENDED LEAP THE CHARACTER IS ABLE TO JUMP EXCEPTIONAL DISTANCES, BOTH HORIZONTALLY AND VERTICALLY, AND SAFELY LAND ON THEIR FEET. THE CHARACTER MAY LEAP A NUMBER OF METERS EQUAL TO THEIR QUICKNESS RATING TIMES FIVE. OTHER MODIFIERS, SUCH AS VISIBILITY AND SURFACE CONDITIONS MAY APPLY AT THE GAMEMASTER'S DISCRETION. complex

INSTANT

VARIES
LEVEL 3 TELEKINESIS THE CHARACTER MAY MENTALLY LIFT, MOVE, AND CONTROL OBJECTS. OBJECTS MAY ONLY BE MOVED IN THIS MANNER AND MAY NOT BE "THROWN" WITH GREAT ABILITY. THE OBJECT TO BE MOVED MUST BE WITHIN THE CHARACTER'S LINE OF SIGHT.

TO CONTROL AN OBJECT, THE CHARACTER MAKES A WILLPOWER TEST. THE TARGET NUMBER IS DETERMINED BY THE WEIGHT OF THE OBJECT TO BE MOVED.

ONE POUND - 4
25 POUNDS - 6
200 POUNDS - 8
500 POUNDS - 10
1000+ POUNDS - 12

complex

SUSTAINED

VARIES
LEVEL 4 INFLUENCE The CHARACTER can give commands to a target, which may be as simple or detailed as desired. Eye contact must be maintained throughout the command, but is not necessary once the command has been given. COMMANDS SHOULD BE SPECIFIC, AS THE SUBJECT MAY UNCONSCIOUSLY ATTEMPT TO MANIPULATE THEM. COMPLEX

INSTANT

WP RATING
LEVEL 5 MIND PROBE The CHARACTER may PROBE THE SURFACE THOUGHTS AND EMOTIONS OF NEARLY ANY SUBJECT AND LISTEN TO THEM AS YOU WOULD LISTEN TO THAT PERSON SPEAK. The thoughts perceived are in a stream-of-consciousness form, which reflects that reading minds is usually easier than understanding what is being read. EACH SUCCESS GRANTS THE USER ONE PIECE OF INFORMATION complex

SUSTAINED

WP RATING
LEVEL 6
ESCAPE
 
THIS POWER ALLOWS THE CHARACTER TO ESCAPE VARIOUS BONDS BY BEING ABLE TO CONTORT AND TWIST THEIR BODIES IN EXCEPTIONAL WAYS WITHOUT INJURING THEMSELVES. THIS GRANTS THE CHARACTER A -4 TO THE TARGET NUMBER OF A RESTRAINTS BARRIER RATING. complex

SUSTAINED

VARIES
LEVEL 6
MANIPULATE OBJECT
THIS POWER ALLOWS THE CHARACTER TO MANIPULATE OBJECTS WITH THEIR MIND. THE CHARACTER MAY FLIP A LIGHT SWITCH, TURN AN IGNITION, OR PERFORM ANY OTHER SIMPLE TASK THAT REQUIRES MANUAL MANIPULATION. THE OBJECT TO BE MANIPULATED DOES NOT HAVE TO BE IN SIGHT, BUT MUST BE WITHIN THE CHARACTER'S WILLPOWER RATING IN METERS. complex

sustained

6
LEVEL 6
SHARE FORCE
SIMILAR TO SHIELDING, THIS POWER ALLOWS THE CHARACTER TO "TRANSFER" PART OF THEIR FORCE ENERGY TO ANOTHER. THE CHARACTER MAY ALLOCATE PART OF THEIR DISCIPLINE POOL TO AN ALLY TO USE IN DEFENSE OF AN ENEMY USING A FORCE POWER AGAINST THE. THE CHARACTER MAY ALLOT AS MANY DICE TO THE ALLY AS THEY WISH. FREE

INSTANT

AUTOMATIC
LEVEL 7 SOUL SCAN THE CHARACTER MAY DISCOVER THE LOCATION OF ANYONE HE KNOWS, ANYWHERE IN THE WORLD. the number of successes DETERMINES how specifically the character may pinpoint THE LOCATION.

1 suc. CONTINENTAL - north America
2 suc. COUNTRY - the united states
3 suc. STATE OR PROVINCE - HELLICON
4 suc. CITY - ATLANTIS
5 suc. EXACT LOCATION I.E. THE CALIGULA ROOM AT XANADU

complex

INSTANT

6
LEVEL 7 TELEPATHIC COMMUNICATION THIS POWER ALLOWS THE CHARACTER TO MENTALLY COMMUNICATE with ANOTHER PERSON ANYWHERE IN THE WORLD. THE TARGET NUMBER DEPENDS ON THE CHARACTER'S RELATIONSHIP WITH THE SUBJECT:

CLOSE FRIEND - 4
CASUAL FRIEND - 6
OCCASIONAL ACQUAINTANCE - 8
SOMEONE THE CHARACTER HAS MET ONCE - 12
SOMEONE THE CHARACTER HAS NEVER MET - 12

complex

SUSTAINED

VARIES
LEVEL 8
FLING
The CHARACTER MAY USE THEIR MIND TO TELEKINETICALLY HURL OBJECTS AT A TARGET AND INFLICT DAMAGE. THE EFFECTS OF THIS POWER ARE IDENTICAL TO A NORMAL RANGED ATTACK. THE POWER LEVEL IS THE CHARACTER'S WILLPOWER AND DAMAGE STARTS AT MODERATE (STUN). IMPACT ARMOR AIDS IN REDUCING DAMAGE. complex

sustained

4+ RANGED MODIFIER
LEVEL 8 CHOKE
DARK SIDE CHARACTERS
THIS POWER ENABLES THE CHARACTER TO LITERALLY CHOKE THE LIFE OUT OF ANOTHER WITH THEIR MIND. THE POWER LEVEL IS THE CHARACTER'S WILLPOWER AND DAMAGE STARTS AT SERIOUS (STUN). TARGET'S RESIST WITH THEIR BODY RATING - THE ARMOR SPELL HAS NO EFFECT BUT CHARACTER'S MAY USE FORCE POOL TO RESIST. complex

INSTANT

BODY RATING
LEVEL 9 ABSORB ENERGY THIS POWER ALLOWS THE CHARACTER TO ABSORB MAGICAL, FORCE, AND DISCIPLINE ATTACKS THAT CREATE AN ACTUAL FORCE OF ENERGY. THE SYSTEM IS SIMILAR TO DODGE, EXCEPT THAT THE ATTACK DOES NOT MISS, THE CHARACTER INSTEAD ABSORBS THE ATTACK AND DISSIPATES THE ENERGY FROM IT. TO DO THIS, THE CHARACTER ROLLS his quickness, plus available FORCE and karma pool up to his quickness rating, with a target number of four, plus any ranged modifiers, where appropriate. IF THE FORCE CHARACTER SCORES MORE SUCCESSES THAN THE ATTACKER, THEN THEY ABSORB THE ATTACK AND TAKE NO DAMAGE, OTHERWISE, THE FORCE CHARACTER'S successes should be subtracted from the attackers roll AND damage thereafter should be calculated normally. FREE

INSTANT

4+ RANGED MODIFIERS
LEVEL 10 FARSEEING FARSEEING ALLOWS THE CHARACTER TO GAIN A GLIMPSE INTO POSSIBLE FUTURE EVENTS. BECAUSE THE FUTURE IS ALWAYS IN MOTION, EVENTS "SEEN" BY THE CHARACTER MAY OR MAY NOT OCCUR, DEPENDING ON HOW CURRENT AND NEAR FUTURE CIRCUMSTANCES PLAY OUT. BY CONCENTRATING, THE CHARACTER CAN CATCH GLIMPSES OF FUTURE EVENTS, USUALLY REGARDING THEMSELVES OR OTHERS CLOSE TO THEM. THE VISIONS PERCEIVED OFTEN SEEM RANDOM AND MAY CONTAIN FLASHES OF PEOPLE, LOCATIONS, OR SPECIFIC EVENTS. HOW THIS IS INTERPRETED IS UP TO THE CHARACTER AND HENCE, EVENTS MAY OR MAY NOT UNFOLD ACCORDINGLY. THE NUMBER OF SUCCESSES DICTATES HOW MUCH INFORMATION THE CHARACTER IS ABLE TO ASCERTAIN, AT THE DISCRETION OF THE GAMEMASTER. complex

sustained

8