ARACHNEA

THIS UNIQUE DISCIPLINE ALLOWS THE VAMPIRE TO USE MANY ABILITIES OF THE SPIDER, INCLUDING WEB SPINNING, PRODUCING VENOM, AND OTHER TRAITS .

PRIME ATTRIBUTE: VARIES
RESISTANCE ATTRIBUTE:
N/A

CLANS WITH ARACHNEA: NON SPECIFIC

  POWER EFFECT ACTION

DURATION

TARGET #
LEVEL 1 SPIDER EYES THIS POWER CAUSES THE EYES OF THE ARACHNID TO PROTRUDE SLIGHTLY FORWARD, WHILE TAKING ON A REFLECTIVE BLACK TINT, SIMILAR TO THE EFFECT OF MIRRORED SUNGLASSES. THIS INCREASES THE ARACHNID'S FORWARD VISION TO A RANGE OF 180 DEGREES, AND THEIR PERIPHERAL VISION EXPANDS ANOTHER 45 DEGREES ON EITHER SIDE. THIS EXPANDED VISION MAKES IT MUCH MORE DIFFICULT FOR AN OPPONENT TO GAIN A SURPRISE ADVANTAGE AGAINST THE ARACHNID (+2 MODIFIER CLOSE RANGE, +1 LONG RANGE). ALSO, DUE TO THE REFLECTIVE NATURE OF THE ARACHNID'S EYES, IT IS ALMOST IMPOSSIBLE TO TELL WHERE EXACTLY THE CHARACTER IS LOOKING. WHILE THIS IS PRIMARILY MORE OF AN INTIMIDATION EFFECT, IT MAY PROVIDE OTHER BENEFIT'S AT THE GAMEMASTER'S DISCRETION. CHARACTER'S WITH AN AUSPEX RATING HIGHER THAN THE ARACHNID'S DISCIPLINE RATING ARE ABLE TO FOLLOW THE CHARACTER'S EYES NORMALLY. FREE

INSTANT

AUTOMATIC
LEVEL 2 CLING OF THE SPIDER THIS POWER ALLOWS THE ARACHNID TO LITERALLY CLIMB AND ADHERE TO BOTH WALLS AND CEILINGS, AS WELL AS TRAVEL ACROSS ANY SURFACE THAT WILL NORMALLY SUPPORT THE CHARACTER'S WEIGHT. MOVEMENT RATE IS THE SAME AS IF THE CHARACTER WERE MOVING NORMALLY (WALKING OR RUNNING) ON THE GROUND. WHILE THIS POWER GENERALLY REQUIRES THE USE OF ALL FOUR OF THE CHARACTER'S LIMBS TO TRAVEL IN THIS MANNER, THE ARACHNID MAY ATTEMPT OTHER ACTIONS THAT REQUIRE THE USE OF ONLY A SINGLE HAND (SUCH AS FIRING A GUN). ATTEMPTING SUCH ACTIONS WHILE "CLINGING" IMPOSES A +2 MODIFIER TO THE TARGET NUMBER, AS WELL AS ANY VISIBILITY MODIFIERS. AS PER MOVEMENT TYPE AUTOMATIC
LEVEL 3 SPINNERETS AT THIS LEVEL, THE ARACHNID IS ABLE TO PRODUCE WEBBING FROM SPECIAL GLANDS WITHIN THE CHARACTER'S FOREARMS. THIS WEBBING, ROUGHLY 1/4" THICK, MAY BE USED TO SET SNARES, ENTANGLE AN OPPONENT, OR RAISE AND LOWER THE CHARACTER FROM GREAT HEIGHTS. WHEN USED AS A SNARE, THE TARGET NUMBER FOR ANOTHER CHARACTER TO OBSERVE THE WEBBING IS AN 8, PLUS ANY VISIBILITY MODIFIERS. IF THE THE ARACHNID WISHES TO USE THEIR WEBBING TO ENTANGLE AN OPPONENT, THE PLAYER WOULD ROLL AS PER A STANDARD RANGED ATTACK, USING THE CHARACTER'S QUICKNESS RATING AS THEIR SKILL. ONCE ENSNARED, THE VICTIM MAY ATTEMPT TO ESCAPE BY ROLLING A GREATER NUMBER OF SUCCESSES ON A STRENGTH TEST THAN THE ATTACKER, AGAINST A TARGET NUMBER EQUAL TO THE ARACHNID'S DISCIPLINE POWER RATING. NOTE THAT OTHER BEINGS WITH THIS POWER MAY NOT BE ENSNARED OR ENTANGLED BY SUCH MEANS. FOR ASCENDING AND DESCENDING, THE WEBBING WILL SUPPORT UP TO 3X THE WEIGHT OF THE ARACHNID. complex

INSTANT

SPECIAL
LEVEL 4 VENOM TOUCH THE ARACHNID IS ABLE TO SECRETE A POWERFUL VENOM THROUGH THEIR FINGERNAILS, WHICH CAUSES PARALYSIS IN THEIR VICTIMS. THE ARACHNID NEEDS ONLY TO TOUCH THEIR INTENDED VICTIM, AS PER STANDARD TOUCH SPELL RULES, USING THEIR QUICKNESS AS THEIR SKILL RATING. ALSO, THE ARACHNID MAY USE THIS POWER TO "ADD" DAMAGE TO A SUCCESSFUL UNARMED ATTACK. THROUGH THIS PROCESS, THE VICTIM NOT ONLY TAKES DAMAGE NORMALLY, BUT ALSO RISKS BECOMING PARALYZED BY THE VENOM. ON A SUCCESSFUL ATTACK, THE NUMBER OF NET SUCCESSES SCORED IS THEN CARRIED OVER TO DETERMINE THE EFFECTS OF THE VENOM. THE VICTIM THEN MAKES A BODY TEST AGAINST A TARGET NUMBER OF THE ARACHNID'S WILLPOWER. FOR EACH SUCCESS THE ARACHNID "KEEPS" OVER THE VICTIM, THE VICTIM TEMPORARILY LOSES ONE POINT OF QUICKNESS FOR A NUMBER OF TURNS EQUAL TO THE ARACHNID'S WILLPOWER RATING. IF THE VICTIM'S QUICKNESS IS REDUCED TO ZERO, THEY BECOME INCAPABLE OF ACTION. NOTE THAT THE ARACHNID MAY ALSO USE THIS POWER SEPARATELY ON VICTIMS WHO ARE SUBDUED, OR OTHERWISE INCAPACITATED. BY THIS MEANS, THE ARACHNID SIMPLY MAKES A STANDARD DISCIPLINE TEST USING THEIR WILLPOWER ATTRIBUTE AGAINST THE TARGET'S MODIFIED BODY. complex

INSTANT

VARIES

LEVEL 5 CREEPING HORDE THIS POWER ALLOWS THE ARACHNID TO TRANSFORM INTO A MASSIVE SWARM OF SPIDERS. THE CHARACTER MAY THEN CRAWL WITH EASE ACROSS ANY SURFACE, AND MAY EVEN SLIP THROUGH SMALL CRACKS OR MOVE UNDER DOORWAYS. WHILE IN THIS FORM, THE ARACHNID IS VIRTUALLY IMPERVIOUS TO HARM, SINCE THEY MAY REFORM THEIR BODY EVEN IF ONLY ONE SPIDER SURVIVES. THE EXCEPTION TO THIS IS AREA SPELLS. this power does not offer the vampire any protection to move about in daylight. complex

sustained

AUTOMATIC
LEVEL 6 arachnid armor THIS POWER ALLOWS THE VAMPIRE'S SKIN TO EFFECTIVELY change into a hard exoskeleton WITHOUT LOSING ANY OF ITS' FLEXIBILITY. the character appears to look as if they are wearing a form-fitting suit of black armor. WHILE ACTIVE, ALL DAMAGE done Against the character through a physical attack is halved (half of the number of successes rolled). the exclusions to this are fire, sunlight, and magic (unless the spells effect causes damage through the use of an actual physical object such as fling or poltergeist). once activated, this power will stay in effect for one turn per point of the user's willpower rating. complex

INSTANT

AUTOMATIC
LEVEL 6        
LEVEL 6
 
     
LEVEL 6        
LEVEL 7        
LEVEL 7
 
     
LEVEL 8
 
     
LEVEL 8
 
     
LEVEL 9
 
     
LEVEL 10