CELERITY

THIS POWER ADDS TO A VAMPIRES QUICKNESS RATING.

PRIME ATTRIBUTE: QUICKNESS
RESISTANCE ATTRIBUTE: N/A

CLANS WITH CELERITY: ASSAMITE, BASTRA, BRUJAH, DHAMPIR, LYCANS, SUCCUBI, TOREADOR

REVIEWED AND REVISED ON 12/04/12.

BASE STATS:

LEVEL 1 +1 QUICKNESS
LEVEL 2 +2 QUICKNESS
LEVEL 3 +3 QUICKNESS
LEVEL 4 +4 QUICKNESS
LEVEL 5 +1 REACTION
LEVEL 6 +5 QUICKNESS
LEVEL 7 +6 QUICKNESS
LEVEL 8 +7 QUICKNESS
LEVEL 9 +8 QUICKNESS
LEVEL 10 +2 REACTION
LEVEL 11 +9 QUICKNESS
LEVEL 12 +10 QUICKNESS
LEVEL 13 +11 QUICKNESS
LEVEL 14 +12 QUICKNESS
LEVEL 15 +3 REACTION
LEVEL 16 +13 QUICKNESS
LEVEL 17 +14 QUICKNESS
LEVEL 18 +15 QUICKNESS
LEVEL 19 +16 QUICKNESS
LEVEL 20 +4 REACTION

QUICKNESS AND REACTION BONUSES INCREASE INCREMENTALLY AND ARE NOT CUMULATIVE. FOR EXAMPLE, A TOREADOR WHO ATTAINS LEVEL 2 WOULD ONLY HAVE A +2 TO THEIR QUICKNESS, NOT A +3.

 

ADDITIONAL POWERS

THESE POWERS ARE IN ADDITION TO THE ONES LISTED ABOVE AND ARE NOT AUTOMATIC WITH LEVEL INCREASES; THEY MUST BE PURCHASED SEPARATELY WITH KARMA.

  POWER EFFECT ACTION

DURATION

TARGET #
  POWER EFFECT DURATION TARGET #
LEVEL 6 MISSILE PARRY the vampire may MAY BLOCK AND EVEN CATCH ATTACKS MADE BY RANGED WEAPONS AND PROJECTILES. THE DEFENDER USES THEIR REACTION FOR THIS TEST AND MAY ADD DICE FROM APPROPRIATE POOLS. IF THE DEFENDER SCORES AS MANY SUCCESSES AS THE ATTACKER, THE ATTACK IS BLOCKED. FOUR OR MORE SUCCESSES INDICATE THAT THE WEAPON IS CAUGHT BY THE DEFENDER, AND IF APPROPRIATE, MAY BE USED TO MAKE A COUNTER ATTACK. FREE

INSTANT 

10 - THE RANGED BASE TARGET NUMBER FOR THE INCOMING ATTACK
LEVEL 6 flight THIS POWER ALLOWS the vampire TO BECOME CAPABLE OF FLYING. THE CHARACTER MAY MOVE AT A RATE OF FIVE TIMES THEIR QUICKNESS IN METERS PER TURN. COMPLEX

SUSTAINED

AUTOMATIC
LEVEL 8 ZEPHYR THIS POWER ALLOWS the vampire TO ACTUALLY RUN UP WALLS, OR EVEN OVER SMALL BODIES OF WATER WITHOUT SINKING. DUE TO THE EFFECTS OF GRAVITY, THE VAMPIRE MAY ONLY MOVE A DISTANCE, EITHER HORIZONTALLY OR VERTICALLY, EQUAL TO THEIR QUICKNESS RATING IN METERS. CHARACTERS ATTEMPTING TO PERFORM OTHER ACTIONS WHILE USING THIS POWER, SUFFER APPROPRIATE MODIFIERS. COMPLEX

SUSTAINED

AUTOMATIC
LEVEL 9 DODGE BULLETS AT THIS LEVEL, the vampire HAS ACHIEVED SUCH MASTERY OVER THEIR QUICKNESS THAT THEY may ACTUALLY DODGE BULLETS. THE VAMPIRE NEED ONLY SCORE MORE SUCCESSES THAN THE ATTACKER TO DODGE THE ATTACK. THE DEFENDER USES THEIR REACTION FOR THIS TEST AND MAY ADD DICE FROM APPROPRIATE POOLS. CHARACTERS SHOULD ADD A +1 MODIFIER FOR SEMI-AUTOMATIC AND +2 FOR FULL AUTO FIRE. FREE

INSTANT 

10 - THE RANGED BASE TARGET NUMBER FOR THE INCOMING ATTACK