CELERITY
THIS POWER ADDS TO A VAMPIRES QUICKNESS RATING.
PRIME ATTRIBUTE: QUICKNESSREVIEWED AND REVISED ON 12/04/12.
BASE STATS:
LEVEL 1 | +1 QUICKNESS |
LEVEL 2 | +2 QUICKNESS |
LEVEL 3 | +3 QUICKNESS |
LEVEL 4 | +4 QUICKNESS |
LEVEL 5 | +1 REACTION |
LEVEL 6 | +5 QUICKNESS |
LEVEL 7 | +6 QUICKNESS |
LEVEL 8 | +7 QUICKNESS |
LEVEL 9 | +8 QUICKNESS |
LEVEL 10 | +2 REACTION |
LEVEL 11 | +9 QUICKNESS |
LEVEL 12 | +10 QUICKNESS |
LEVEL 13 | +11 QUICKNESS |
LEVEL 14 | +12 QUICKNESS |
LEVEL 15 | +3 REACTION |
LEVEL 16 | +13 QUICKNESS |
LEVEL 17 | +14 QUICKNESS |
LEVEL 18 | +15 QUICKNESS |
LEVEL 19 | +16 QUICKNESS |
LEVEL 20 | +4 REACTION |
QUICKNESS AND REACTION BONUSES INCREASE INCREMENTALLY AND ARE NOT CUMULATIVE. FOR EXAMPLE, A TOREADOR WHO ATTAINS LEVEL 2 WOULD ONLY HAVE A +2 TO THEIR QUICKNESS, NOT A +3.
ADDITIONAL POWERS
THESE POWERS ARE IN ADDITION TO THE ONES LISTED ABOVE AND ARE NOT AUTOMATIC WITH LEVEL INCREASES; THEY MUST BE PURCHASED SEPARATELY WITH KARMA.
POWER | EFFECT |
ACTION DURATION |
TARGET # | |
POWER | EFFECT | DURATION | TARGET # | |
LEVEL 6 | MISSILE PARRY | the vampire may MAY BLOCK AND EVEN CATCH ATTACKS MADE BY RANGED WEAPONS AND PROJECTILES. THE DEFENDER USES THEIR REACTION FOR THIS TEST AND MAY ADD DICE FROM APPROPRIATE POOLS. IF THE DEFENDER SCORES AS MANY SUCCESSES AS THE ATTACKER, THE ATTACK IS BLOCKED. FOUR OR MORE SUCCESSES INDICATE THAT THE WEAPON IS CAUGHT BY THE DEFENDER, AND IF APPROPRIATE, MAY BE USED TO MAKE A COUNTER ATTACK. |
FREE INSTANT |
10 - THE RANGED BASE TARGET NUMBER FOR THE INCOMING ATTACK |
LEVEL 6 | flight | THIS POWER ALLOWS the vampire TO BECOME CAPABLE OF FLYING. THE CHARACTER MAY MOVE AT A RATE OF FIVE TIMES THEIR QUICKNESS IN METERS PER TURN. |
COMPLEX SUSTAINED |
AUTOMATIC |
LEVEL 8 | ZEPHYR | THIS POWER ALLOWS the vampire TO ACTUALLY RUN UP WALLS, OR EVEN OVER SMALL BODIES OF WATER WITHOUT SINKING. DUE TO THE EFFECTS OF GRAVITY, THE VAMPIRE MAY ONLY MOVE A DISTANCE, EITHER HORIZONTALLY OR VERTICALLY, EQUAL TO THEIR QUICKNESS RATING IN METERS. CHARACTERS ATTEMPTING TO PERFORM OTHER ACTIONS WHILE USING THIS POWER, SUFFER APPROPRIATE MODIFIERS. |
COMPLEX SUSTAINED |
AUTOMATIC |
LEVEL 9 | DODGE BULLETS | AT THIS LEVEL, the vampire HAS ACHIEVED SUCH MASTERY OVER THEIR QUICKNESS THAT THEY may ACTUALLY DODGE BULLETS. THE VAMPIRE NEED ONLY SCORE MORE SUCCESSES THAN THE ATTACKER TO DODGE THE ATTACK. THE DEFENDER USES THEIR REACTION FOR THIS TEST AND MAY ADD DICE FROM APPROPRIATE POOLS. CHARACTERS SHOULD ADD A +1 MODIFIER FOR SEMI-AUTOMATIC AND +2 FOR FULL AUTO FIRE. |
FREE INSTANT |
10 - THE RANGED BASE TARGET NUMBER FOR THE INCOMING ATTACK |