DOMINATE

THIS POWER DEMONSTRATES A VAMPIRES ABILITY TO MANIPULATE OTHERS THROUGH THE USE OF MENTAL PROWESS. UNLESS OTHERWISE SPECIFIED, ALL DOMINATE POWERS REQUIRE EYE CONTACT.

PRIME ATTRIBUTE: WILLPOWER
RESISTANCE ATTRIBUTE: WILLPOWER

CLANS WITH DOMINATE: GIOVANNI (OLD AND NEW CLAN), LASOMBRA, MALKAVIAN, SUCCUBI, TREMERE, TRUE BRUJAH, OLD CLAN TZIMISCE, TZIMISCE, AND VENTRUE

POWERS WITH A CLAN NAME LISTED ARE SPECIFIC ONLY TO THAT CLAN.

REVIEWED AND REVISED ON 6/30/12.

  POWER EFFECT ACTION

DURATION

TARGET #/ RESISTANCE ATTRIBUTE
LEVEL 1 COMMAND THE WEARY MIND THE VAMPIRE IS ABLE TO GIVE A SIMPLE ONE WORD COMMAND TO ANOTHER THAT MUST BE OBEYED INSTANTLY- SIT, JUMP, STAND, ETC. COMPLEX

INSTANT

4/WP
LEVEL 2 MESMERIZE The vampire can give commands to a target, which may be as simple or detailed as desired. Eye contact must be maintained throughout the command, but is not necessary once the command has been given. COMMANDS SHOULD BE SPECIFIC, AS THE SUBJECT MAY UNCONSCIOUSLY ATTEMPT TO MANIPULATE THEM. THE SUGGESTION CANNOT FORCE THE SUBJECT TO DO ANYTHING THAT IS AGAINST THEIR nature LIKE ATTACK A FRIEND OR LOVED ONE. ONLY ONE SUGGESTION MAY BE IMPLANTED AT A TIME. COMPLEX

INSTANT

4/WP
LEVEL 3 THE FORGETFUL MIND THE VAMPIRE MAY ATTEMPT TO REMOVE, CREATE, OR ALTER THE MEMORIES OF A SUBJECT. FOR EVERY TWO NET SUCCESSES, THE VAMPIRE MAY CREATE, ALTER, OR REMOVE ONE OF THE SUBJECT'S MEMORIES. COMPLEX

INSTANT

4/WP
LEVEL 4 CONDITIONING OVER TIME THE VAMPIRE MAY CONDITION ANOTHER TO BECOME LESS RESISTANT TO THEIR OWN DOMINATE ATTEMPTS AND MORE RESISTANT TO THE ATTEMPTS OF OTHER VAMPIRES. THIS PROCESS CAN TAKE WEEKS TO MONTHS TO HAVE FULL EFFECT AND CAN BE DESTRUCTIVE TO THE FREE WILL OF THE SUBJECT OVER TIME. THE VAMPIRE MUST SUCCESSFULLY DOMINATE THE SUBJECT A NUMBER OF TIMES EQUAL TO THE SUBJECTS WILLPOWER IN ORDER TO HAVE FULL EFFECT, AND THIS MUST BE DONE WITHIN A YEAR. AT THIS POINT, ATTEMPTS TO DOMINATE THE SUBJECT BY OTHER VAMPIRES, SUFFER A +2 PENALTY AND ATTEMPTS BY THE NOW "CONTROLLING" VAMPIRE ARE MADE AT A -2. SPECIAL 4/WP
LEVEL 5 POSSESSION THE VAMPIRE MAY TAKE CONTROL OF ANOTHER PERSON'S MIND AND BODY. BY ENTERING THEIR MIND, THEY MAY CONTROL THE PERSON'S ACTIONS IN A VERY PRECISE MANNER. THE CONTROLLING VAMPIRE MAY NOT USE DISCIPLINES VIA THEIR PUPPET, BUT MAY CAST SPELLS IF THE HOST HAS THIS ABILITY. DOING THIS, AS WELL AS ANY OTHER SKILL USE, IS DONE WITH A +2 MODIFIER TO TARGET NUMBERS. WHILE CONTROLLING THE Subject's MIND, THE VAMPIRE'S BODY IS COMPLETELY INCAPABLE OF MOTION. THIS POWER IS INEFFECTIVE AGAINST OTHER KINDRED. COMPLEX

SUSTAINED

4/WP
LEVEL 6 OBEDIENCE The vampire may use other Dominate powers without eye contact. Touching their skin, or even clothing, is sufficient. IF THE SUBJECT IS ACTIVELY RESISTING, THEN THE VAMPIRE MUST SUCCEED IN AN UNARMED COMBAT TEST WITH A TARGET NUMBER OF THREE. IN THIS CASE THE VAMPIRE USES COMBAT POOL IN PLACE OF DISCIPLINE POOL. AS PER BASE DISCIPLINE 4/WP OR 3 WITH OPPOSED UNARMED TEST
LEVEL 6 LOYALTY THOSE WHOM THE VAMPIRE HAVE PREVIOUSLY DOMINATED ARE MADE RESISTANT TO THE ATTEMPTS OF OTHERS. THE VAMPIRE MUST SUCCESSFULLY IMPLANT THIS SUGGESTION INTO A SPECIFIC TARGET TO BE EFFECTIVE. AFTERWARD, ATTEMPTS TO DOMINATE THE SUBJECT BY OTHER KINDRED SUFFER A +2 PENALTY. COMPLEX

INSTANT

4/WP
LEVEL 6 RATIONALE THE VAMPIRE CAN CONVINCE SOMEONE THAT THEY HAVE DOMINATED THAT THEIR ACTIONS ARE ENTIRELY THEIR OWN AND ARE PROPER UNDER THE CIRCUMSTANCES. THE EFFECTS ARE DETERMINED BASED ON THE NUMBER OF SUCCESSES SCORED.
1 suc. The target won’t suspect she has been dominated... at first.
2 suc. The target will suspect something... eventually.
3 suc. The target can only be convinced by others that the action was not her idea.
4 suc. The target will only suspect something if shown hard evidence.
5 suc. The target will ignore all evidence, and may become angry if the point is pressed.
COMPLEX

INSTANT

4/WP
LEVEL 6 TRANQUILITY THE VAMPIRE MAY ATTEMPT TO CALM ANOTHER WHO IS IN FRENZY. THE VAMPIRE MUST SCORE MORE SUCCESSES AGAINST THE TARGET THAN THE VAMPIRE THAT INITIALLY CAUSED THE FRENZY FOR IT TO END. COMPLEX

INSTANT

4/WP
LEVEL 7 MOB RULE THE VAMPIRE MAY DOMINATE MORE THAN ONE SUBJECT AT A TIME. THE VAMPIRE MAY DOMINATE A NUMBER OF PEOPLE UP TO HALF OF THEIR WP RATING (ROUNDED DOWN) +1. EYE CONTACT IS NOT REQUIRED FOR USE OF THIS POWER. COMPLEX

INSTANT

6/WP
LEVEL 7 PHANTASMAL DREAM THE VAMPIRE MAY INSERT THEIR CONSCIOUSNESS INTO THE MIND OF ANOTHER INDIVIDUAL WHILE THEY SLEEP AND CREATE AND CONTROL THAT PERSON'S DREAMS. DURING THIS TIME, THE SUBJECT IS UNAWARE THAT THEY ARE IN FACT DREAMING, AND PERCEIVE THE EXPERIENCE AS ACTUAL REALITY. THEY ARE ABLE TO SMELL, TASTE, AND EVEN FEEL AS IF THE EVENTS ARE ACTUALLY OCCURRING IN THE REAL WORLD. UPON WAKING HOWEVER, THE SUBJECT WILL BECOME AWARE THAT THE EXPERIENCE WAS NO MORE THAN A DREAM. COMPLEX

SUSTAINED

4/WP
LEVEL 7 REPRESSION OF THE OBVIOUS
MALKAVIAN
The vampire can learn what thought, emotion, or urge is being most rigorously repressed. THREE successes cause the victim to blurt out loud the repressed THOUGHT. COMPLEX

INSTANT

4/WP
LEVEL 8 FAR MASTERY The vampire may use other Dominate powers without eye contact OR TOUCH, PROVIDED THEY KNOW THE SUBJECT AND THEIR LOCATION. ATTEMPTS TO USE THIS POWER ON CHARACTERS POSSESSING MENTAL DISCIPLINES SUFFER A +2 MODIFIER. AS PER BASE DISCIPLINE 4/WP
LEVEL 9 BEST INTENTIONS THE TARGET UNDER THIS POWER WILL ALWAYS ACT IN THE MASTER'S BEST INTEREST WITHOUT REQUIRING SPECIFIC COMMANDS. A LINK BECOMES INFUSED BETWEEN THE TWO, HENCE THE PUPPET IS INSTINCTIVELY AWARE OF WHAT THE MASTER NEEDS AND DESIRES. THE EFFECTS LAST FOR A NUMBER OF DAYS EQUAL TO THE "CASTER'S" WP RATING. COMPLEX

INSTANT

4/WP
LEVEL 10 PUPPET MASTER The vampire IS ABLE TO DOMINATE ANOTHER SO COMPLETELY THAT THE VICTIM WILL ACT AS IF HE WERE THE DOMINATOR, TAKING ACTIONS AS IF HE WERE THAT PERSON HIMSELF. THIS POWER CAN ONLY BE ATTEMPTED ONCE PER YEAR ON A SINGLE INDIVIDUAL.
1 suc. The victim occasionally acts as HER MASTER would BUT IS OFTEN CONFUSED.
2 suc. The VICTIM'S PERSONALITY IS HALF HER OWN AND HALF HER MASTERS, and is appropriately confused.
3 suc. The victim usually acts as HER MASTER would.
4 suc. The victim almost always acts as HER MASTER would.
5 suc. The victim PRACTICALLY BECOMES THE MASTER'S TWIN.
COMPLEX

INSTANT

4/WP

CONFESSORS

ALL CONFESSOR POWERS ARE INITIATED BY TOUCH. FOR UNWILLING SUBJECTS, THE CONFESSOR MUST SUCCEED IN AN UNARMED COMBAT TEST WITH A BASE TARGET NUMBER OF THREE. CHARACTERS USE COMBAT POOL IN PLACE OF DISCIPLINE POOL FOR THIS TEST.

LEVEL 2 COMPEL TRUTH BY SIMPLY TOUCHING ANOTHER, THE CONFESSOR IS ABLE TO ASCERTAIN KNOWLEDGE FROM ANY INDIVIDUAL UNDER THE INFLUENCE OF THIS POWER. THE CONFESSOR MAY ASK THE SUBJECT ANY QUESTION(S) SHE SO DESIRES AND THEY MUST RELAY THE TRUTH AS HE OR SHE KNOWS IT. THE SUBJECT MAY HOWEVER, WITHHOLD INFORMATION THAT IS NOT DIRECTLY ASKED, BUT THEY ARE UNABLE TO DIRECTLY LIE. THE CONFESSOR MAY ASK THE SUBJECT ONE QUESTION FOR EVERY TWO NET SUCCESSES SCORED. COMPLEX

INSTANT

4/WP OR 3 WITH OPPOSED UNARMED TEST
LEVEL 5 COMMAND The CONFESSOR can give commands to a target, which may be as simple or detailed as desired. Eye contact must be maintained throughout the command, but is not necessary once the command has been given. SUBJECTS UNDER THIS POWER WILL FOLLOW ANY COMMAND GIVEN TO THE BEST OF THEIR ABILITY, AND WILL EVEN IGNORE DANGER OR OPPOSE FRIENDS AND LOVED ONES IF NECESSARY. THE CONFESSOR MAY COMMAND THE SUBJECT TO DO ONE TASK FOR EVERY TWO NET SUCCESSES SCORED. THIS POWER LASTS UNTIL ALL OF THE COMMANDS ARE COMPLETED, AS LONG AS THIS CAN BE DONE WITHIN A NUMBER OF DAYS EQUAL TO THE CONFESSOR'S WILLPOWER RATING. AT THIS POINT, THE SUBJECT IS NO LONGER UNDER THE CONFESSOR'S POWER, AND MAY BECOME ANGRY OR RESENTFUL FOR BEING CONTROLLED. COMPLEX

INSTANT

4/WP OR 3 WITH OPPOSED UNARMED TEST
LEVEL 7 MORD SITH'S BANE AT THIS LEVEL, The TOUCH OF A CONFESSOR CAN BECOME LETHAL TO ANY MORD SITH. THE POWER LEVEL OF THE ATTACK IS THE CONFESSOR'S WILLPOWER RATING +2. DAMAGE STARTS AT DEADLY AND EVERY TWO SUCCESSES INCREASE THE DAMAGE LEVEL. MORD SITH DO NOT GAIN ANY BENEFITS FROM ARMOR OR THE USE OF COMBAT POOL TO RESIST DAMAGE. COMPLEX

INSTANT

4/WP OR 3 WITH OPPOSED UNARMED TEST
LEVEL 9 LOYAL SERVANT UPON A SUCCESSFUL TOUCH, THE SUBJECT IS OVERCOME WITH A SENSE OF DUTIFUL SERVITUDE AND LOYALTY TO THE CONFESSOR. THE SUBJECT WILL ALWAYS ACT IN THE CONFESSOR'S BEST INTEREST WITHOUT REQUIRING SPECIFIC COMMANDS. A LINK BECOMES INFUSED BETWEEN THE TWO, HENCE THE SUBJECT IS INSTINCTIVELY AWARE OF WHAT THE CONFESSOR NEEDS AND DESIRES. THE SUBJECT WILL ALSO, OF COURSE, OBEY ANY SPECIFIC COMMANDS GIVEN TO THEM BY THE CONFESSOR AND ANSWER ANY QUESTIONS TRUTHFULLY. THIS POWER LASTS A NUMBER OF DAYS EQUAL TO THE CONFESSOR'S WILLPOWER RATING. AT THIS POINT, THE SUBJECT IS NO LONGER UNDER THE CONFESSOR'S POWER, AND MAY BECOME ANGRY OR RESENTFUL FOR BEING CONTROLLED. COMPLEX

INSTANT

4/WP OR 3 WITH OPPOSED UNARMED TEST