INFERNALIS

REVIEWED AND REVISED ON 08/27/17.

THIS POWER DEMONSTRATES A DEMON'S ABILITY TO MANIPULATE DARK ENERGY.

PRIME ATTRIBUTE: VARIES
RESISTANCE ATTRIBUTE:
VARIES

BEINGS WITH INFERNALIS: DEMONS

  POWER EFFECT ACTION

DURATION

TARGET #/ RESISTANCE ATTRIBUTE
LEVEL 1 SENSE THE SIN THIS POWER ALLOWS THE DEMON TO PEEK INTO THE SUBCONSCIOUS OF AN INDIVIDUAL AND EXPOSE A VICE, WEAKNESS, OR VULNERABILITY ABOUT THE SUBJECT. TWO NET SUCCESSES (USER ROLLS THEIR INTELLIGENCE) WILL REVEAL THE SUBJECT'S MOST DOMINANT FLAW. FOR EVERY TWO ADDITIONAL SUCCESSES SCORED, THE DEMON IS ABLE TO ASCERTAIN ANOTHER DETAIL PERTAINING TO THE PARTICULAR VICE. complex

INSTANT

4/WP
LEVEL 2 TELEKINESIS THIS POWER ALLOWS THE DEMON TO MOVE A SINGLE OBJECT WITH THEIR MIND . OBJECTS SHOULD NOT BE ANYTHING LARGER THAN THE CHARACTER COULD NORMALLY MOVE WITH THEIR OWN STRENGTH. CHARACTERS MAY PERFORM SIMPLE TASKS SUCH AS UNLOCKING A DOOR, FLINGING OBJECTS, OR EVEN ATTEMPTING TO DISARM AN OPPONENT. OBJECTS MAY BE HURLED USING STANDARD RANGED ATTACK SYSTEMS. THE DEMON USES THEIR WILLPOWER TO THROW THE OBJECT AND ANY DAMAGE DEALT WOULD BE WP/2 (STUN). TO ATTEMPT TO DISARM AN OPPONENT, THE DEMON MAKES AN OPPOSED TEST USING THEIR WILLPOWER VERSUS THE TARGET'S STRENGTH. FOUR OR MORE NET SUCCESSES ALLOW THE DEMON TO TAKE POSSESSION OF THE DISARMED ITEM. THIS POWER MAY NOT BE USED TO AFFECT DEVIL'S TRAPS, ONCE CONTAINED. complex

INSTANT

4/VARIES
LEVEL 3 HOLD PERSON THIS POWER ALLOWS THE DEMON TO SLOW OR COMPLETELY STOP AN OPPONENT FROM MOVING. EACH NET SUCCESS ACTS AS ONE BOX OF TEMPORARY STUN DAMAGE. IF THE DEMON SCORES 10 OR MORE NET SUCCESSES, THE OPPOSING CHARACTER IS COMPLETELY INCAPABLE OF MOVING UNTIL RELEASED. HELD CHARACTERS MAY STILL SPEAK OR USE ANY MENTAL POWERS SUCH AS DISCIPLINES, AS LONG AS THEY DO NOT REQUIRE PHYSICAL MOVEMENT. complex

SUSTAINED

4/BODY
LEVEL 4 HURL SIMILAR TO THE DISTANCE STRIKE PHYSICAL ADEPT POWER, HURL ALLOWS THE DEMON TO TELEKINETICALLY "THROW" AN OPPONENT WITH SUFFICIENT FORCE TO CAUSE INJURY OR RENDER THEM UNCONSCIOUS. THE DEMON MAKES AN UNOPPOSED RANGED TEST USING THEIR WILLPOWER RATING TO ATTACK AND MAY USE DISCIPLINE POOL IN PLACE OF COMBAT POOL. THE DAMAGE LEVEL STARTS AT MODERATE AND DEFENDING CHARACTER RESISTS NORMALLY USING THEIR BODY RATING. DISCIPLINE POOL CANNOT BE USED TO RESIST BUT CHARACTERS MAY ADD COMBAT POOL AS PER STANDARD RULES. complex

INSTANT

4/BODY
LEVEL 5 COMPEL THE SIN THROUGH A SIMPLE SUGGESTION, THE DEMON MAY CAUSE A SUBJECT TO SEEK OUT AND ACT ON THEIR BASEST DESIRES, EVEN AGAINST THEIR BETTER JUDGMENT. ONCE THE SUGGESTION HAS BEEN IMPLANTED, THE SUBJECT WILL SINGLE-MINDEDLY WORK TO ACCOMPLISH THEIR GOAL; AN ALCOHOLIC MIGHT ROB A LIQUOR STORE FOR A DRINK, A BITTER HUSBAND MIGHT KILL HIS CHEATING WIFE. A SUBJECT CAN BE MADE TO DO NEARLY ANYTHING AS LONG AS THEY WERE PREDISPOSED TO SUCH ACTIONS BEFOREHAND (THE BITTER EX-HUSBAND WOULDN'T MURDER A RANDOM STRANGER). THE EFFECTS WEAR OFF ONCE THE SUBJECT HAS COMPLETED THE SUGGESTED ACT. THIS POWER CAN BE USED TO GREATER EFFECT IN COMBINATION WITH 'SENSE THE SIN'. complex

INSTANT

4/WP
LEVEL 6 C T complex

SUSTAINED

4/WP

 

LEVEL 6 C T complex

SUSTAINED

4/WP

 

LEVEL 6 T T SPECIAL 10/WP
LEVEL 7 SUMMON HELLHOUND S complex

SUSTAINED

4/WP
LEVEL 8 C T complex

SUSTAINED

6 + any appropriate ranged modifiers
LEVEL 9 D A complex

INSTANT

SPELL FORCE
LEVEL 10 E T complex

SUSTAINED

6 + any appropriate ranged modifiers