MUSEA

THIS POWER DEMONSTRATES THE MUSES' ABILITIES TO INFLUENCE AND INSPIRE OTHERS AS WELL AS THEIR COMMANDING KNOWLEDGE OVER THE ARTS AND SCIENCES.

PRIME ATTRIBUTES: CHARISMA/INTELLIGENCE
RESISTANCE ATTRIBUTE: WILLPOWER

BEINGS WITH MUSEA: MUSES

EXCEPT WHERE NOTED, MUSEA POWERS HAVE NO EFFECT ON OTHER MUSES.

NOTE -  ANY POWER WITH A SUSTAINED DURATION, UNLESS OTHERWISE SPECIFIED, AUTOMATICALLY ENDS WHEN THE SUBJECTS ARE NO LONGER WITHIN THE LINE OF SIGHT OF THE "CASTING" CHARACTER. IF A SUBJECT REENTERS THE CASTER'S AREA AFTER HAVING BEEN EFFECTED, THE MUSE MUST MAKE A NEW ATTEMPT TO EFFECT THE SUBJECT, WITH a -1 TARGET NUMBER.

REVIEWED AND REVISED ON 04/13/21.

  POWER EFFECT ACTION

DURATION

TARGET #/ RESISTANCE ATTRIBUTE
LEVEL 1 Emotion Sense MUSES HAVE AN INNATE ABILITY TO accurately gauge the PARTICULAR emotions OF AN INDIVIDUAL, AS WELL AS GET A GENERAL NOTION OF THE CAUSE. FOR EXAMPLE, THE MUSE MIGHT BE ABLE TO DETERMINE THAT THE GUY AT THE END OF THE BAR LOOKS DEPRESSED BECAUSE HIS GIRLFRIEND DUMPED HIM, OR PERHAPS HE JUST FEELS UNINSPIRED ABOUT HIS JOB. FOR EVERY TWO SUCCESSES THE MUSE SCORES ON AN INTELLIGENCE TEST, SHE CAN GATHER ONE USEFUL PIECE OF INFORMATION ON THE SUBJECT. complex

INSTANT

4/WP
LEVEL 2 INFATUATION THIS POWER CAUSES AN INDIVIDUAL TO BECOME INCREDIBLY INFATUATED WITH, AND ATTRACTED TO THE MUSE. THIS ATTRACTION MAY BE, BUT IS NOT SPECIFICALLY SEXUAL IN NATURE. INDIVIDUAL CHARACTERS WILL REACT IN ACCORDANCE WITH THEIR NATURE. REGARDLESS, AN EFFECTED CHARACTER WILL BECOME ENCHANTED WITH HER TO THE POINT OF EXTREME DISTRACTION, AND WILL GO OUT OF THEIR WAY TO BE HELPFUL AND AGREEABLE, SO LONG AS DOING SO POSES NO PHYSICAL DANGER TO THE SUBJECT, I.E. RUNNING OUT INTO A BUSY ROADWAY. complex

SUSTAINED

5/WP
LEVEL 3 CREATIVE BOOST THE MUSE MAY TEMPORARILY BECOME MORE ADEPT IN SOCIAL DEALINGS, PERFORMANCE ART, OR KNOWLEDGE TESTS. FOR EVERY TWO SUCCESS ROLLED, THE MUSE MAY ADD ONE RATING POINT TO EITHER HER CHARISMA OR INTELLIGENCE ATTRIBUTES, OR ANY KNOWLEDGE, SOCIAL, OR PERFORMANCE SKILL. THE MUSE MAY NOT ADD MORE RATING POINTS THAN THAT OF HER ACTUAL SKILL OR ATTRIBUTE LEVEL. THE LENGTH OF EFFECT IS 5 MINUTES PER POINT OF THE MUSE'S CHARISMA RATING SPECIAL

INSTANT

6/INT OR CHAR
LEVEL 4 SPECTACLE SPECTACLE ALLOWS THE MUSE TO CREATE ALL TYPES OF ILLUSORY AUDIO AND VISUAL EFFECTS, ALLOWING HER TO TURN A SIMPLE PERFORMANCE INTO A ONE-WOMAN MEGA SHOW. THE MUSE MAY CREATE SUCH EFFECTS AS A DAZZLING LIGHTSHOW, MUSICAL ACCOMPANIMENT, OR EVEN PSEUDO BACKUP PERFORMERS SUCH AS MUSICIANS AND DANCERS. THE USE OF THIS POWER GRANTS THE MUSE A +4 TO HER PERFORMANCE TEST SCORE. complex

SUSTAINED

AUTOMATIC

5/INT TO RESIST

LEVEL 5

SANCTITY

similar to Majesty, SANCTITY CREATES A MYSTICAL AURA AROUND THE MUSE WHICH CAUSES THOSE IN HER PRESENCE TO VIEW HER AS SOMETHING ESSENTIALLY TOO SACRED OR BEAUTIFUL TO HARM. THOSE INFLUENCED BY THIS POWER WOULD NO MORE CONSIDER HARMING HER, THAN A U.S. MARINE WOULD CONSIDER BURNING AN AMERICAN FLAG. THIS DOES NOT PRECLUDE HER ENEMIES FROM ATTACKING HER FRIENDS OR ALLIES, IT MERELY PREVENTS THEM FROM INTENTIONALLY BRINGING ANY HARM TO THE MUSE HERSELF. THIS WOULD HOWEVER, PROHIBIT AN ENEMY FROM TOSSING A GRENADE AT THE FEET OF THE PERSON STANDING NEXT TO THE MUSE, OR FROM USING AN AREA SPELL IN HER VICINITY. IF FOR SOME REASON THE MUSE WERE TO ATTACK AN INDIVIDUAL WHO WAS UNDER THE INFLUENCE OF THIS POWER, IT WOULD IMMEDIATELY CEASE TO WORK ON THAT INDIVIDUAL. complex

SUSTAINED

5/WP
LEVEL 6 HEALING SONG THIS POWER ENABLES THE MUSE'S VOICE TO BECOME THERAPEUTIC TO THE POINT THAT SHE IS ACTUALLY ABLE TO HEAL a subject's PHYSICAL WOUNDS. THE MUSE ONLY NEEDS TO TOUCH THE AFFECTED AREA OF THE VICTIM (OR WITHIN THE IMMEDIATE VICINITY, IN THE CASE OF INTERNAL WOUNDS), AND BEGIN TO SING. ONE BOX OF DAMAGE IS REMOVED FOR EACH SUCCESS ROLLED, starting with physical damage first. THE MUSE MAY ONLY USE THIS POWER ONCE PER INSTANCE ON ANY GIVEN SUBJECT FOR A SPECIFIC SET OF WOUNDS. THIS POWER MAY BE USED ON OTHER MUSES.

complex

INSTANT

9- TARGET'S ESSENCE
LEVEL 6 INSPIRATION THE MUSE MAY NOW USE HER CREATIVE BOOST POWERS ON OTHER INDIVIDUALS, OR EVEN SMALL GROUPS, SUCH AS A ROCK BAND GIVING A CONCERT OR A TEAM OF SCIENTISTS RESEARCHING A NEW ENERGY SOURCE. THE INTENDED SUBJECT(S) MUST BE WITHIN THE MUSE'S LINE OF SIGHT FOR HER TO INITIATE THIS POWER, THOUGH IT DOES NOT NEED TO BE MAINTAINED FOR IT TO REMAIN EFFECTIVE. THE MUSE ROLLS NORMALLY AS PER LEVEL 4 OF THIS POWER, AND IS ABLE TO DISTRIBUTE "SUCCESS POINTS" AMONG INDIVIDUALS HOWEVER SHE WISHES. complex

INSTANT

5
LEVEL 6 MIMIC MIMIC ALLOWS THE MUSE TO COMPLETELY ALTER HER VOICE IN ANY MANNER, INCLUDING TONE, PITCH, AND EVEN INFLECTION. THE MUSE MAY USE THIS ABILITY TO IMITATE THE VOICE OF AN0THER INDIVIDUAL, OR ANY ETHNIC ACCENT OR REGIONAL DIALECT, AS LONG AS SHE HAS PERSONALLY HEARD IT HERSELF. complex

SUSTAINED

5/INT
LEVEL 7 ARTISTIC PROJECTION THIS POWER ALLOWS THE MUSE TO REMOTELY COMMUNICATE WITH SOMEONE ELSE BY 'PROJECTING THEMSELVES' INTO A WORK OF ART OR MEDIA FORM SUCH AS A TELEVISION OR MAGAZINE.  COMMUNICATION IN THIS MANNER CAN ONLY BE PERCEIVED BY THE TARGETED SUBJECT . NEARBY CHARACTER'S WITH GREATER LEVEL AUSPEX MAY ATTEMPT TO NOTICE WHAT IS GOING ON BY MAKING AN OPPOSED INTELLIGENCE TEST WITH THE PROJECTING MUSE. THE MUSE MAY ONLY USE THIS POWER TO COMMUNICATE WITH INDIVIDUALS SHE PERSONALLY KNOWS. THIS POWER MAY BE USED TO COMMUNICATE WITH OTHER MUSES. complex

SUSTAINED

AUTOMATIC
LEVEL 7 STUNNING BEAUTY THIS POWER ALLOWS THE MUSE TO LITERALLY STUN ALL ONLOOKERS WITH HER PHYSICAL APPEARANCE. THOSE AFFECTED BECOME COMPLETELY IMMOBILE AND ARE UNABLE TO TAKE ANY ACTION. THE EFFECTS LAST AS LONG AS THE SUBJECTS ARE IN THE MUSE'S PRESENCE AND REMAIN FOR A NUMBER OF TURNS EQUAL TO HER CHARISMA RATING ONCE SHE HAS LEFT THE AREA OF EFFECT. complex

SUSTAINED

5/WP
LEVEL 7 TONGUES SIMILAR TO THE TRANSLATION SPELL, THIS POWER GRANTS THE MUSE THE ABILITY TO COMMUNICATE WITH ANY HUMANOID SPECIES, REGARDLESS OF LANGUAGE. THIS POWER DOES NOT ACTUALLY ENABLE THE MUSE TO SPEAK ANOTHER LANGUAGE, INSTEAD IT ALLOWS THE LISTENER TO HEAR WHAT THE MUSE IS SAYING AS IF IT WERE BEING SPOKEN IN A FAMILIAR LANGUAGE. THE MUSE COULD BE SPEAKING TO A HISPANIC PERSON IN GREEK, YET THE LISTENER WOULD HEAR HER WORDS AS IF THEY WERE ACTUALLY SPOKEN IN SPANISH, AND VICE VERSA. THE MUSE USES HER INTELLIGENCE ATTRIBUTE FOR THIS TEST. THE NUMBER OF SUCCESSES DETERMINES HOW EFFECTIVELY THE MUSE IS ABLE TO COMMUNICATE WITH THE SUBJECT. THIS POWER IS AUTOMATIC WITH OTHER MUSES.

complex

SUSTAINED

BASIC DIALOGUE- 4
DETAILED DIALOGUE- 6
HIGHLY DETAILED DIALOGUE-8
LEVEL 8 LIVING ART THIS POWER TAKES ARTISTIC PROJECTION ONE STEP FURTHER, ALLOWING THE MUSE TO PHYSICALLY TRANSFORM OR INTEGRATE HERSELF INTO A WORK OF ART. EXAMPLES INCLUDE CHANGING INTO A STATUE OR MANNEQUIN, OR BECOMING A FIGURE IN A PAINTING OR POSTER. WHILE TRANSFORMED, THE MUSE CAN SEE AND HEAR NORMALLY. SHE MAY SPEAK AND CAN MAKE USE OF MENTAL DISCIPLINES AND ASTRAL ABILITIES. SHE MAY NOT, HOWEVER, CAST SPELLS OR TAKE ANY OTHER ACTIONS THAT REQUIRE PHYSICAL MOVEMENT. UNLESS THE MUSE TRANSFORMS herself IN A WAY THAT might APPEAR BLATANTLY OUT OF PLACE, SHE WILL REMAIN UNDETECTED BY NORMAL MEANS. IF SOMEONE IS ACTIVELY LOOKING FOR HER, and has AUSPEX, MAGICAL, OR ASTRAL means OF DETECTION, they may DO SO with A +4 MODIFIER. MUSES POSSESSING HIGHER MAGICAL ABILITIES SUCH AS SHIELDING, MAY USE THIS AGAINST MAGICAL DETECTION. like THE transform POWER, OTHER MUSES WILL be able to detect and KNOW THE TRUE IDENTITY OF THE MUSE USING this power. complex

SUSTAINED

AUTOMATIC/ 4/INT
LEVEL 8 MASS INSPIRATION THE MUSE MAY NOW USE HER CREATIVE BOOST POWERS ON A GROUP OF INDIVIDUALS, TO FULL EFFECT. THE MUSE ROLLS NORMALLY, AS PER LEVEL 4 OF THIS POWER, AND IS ABLE TO GRANT THE MAXIMUM NUMBER OF SUCCESS "POINTS" TO EACH INDIVIDUAL (UP TO THEIR SKILL OR ATTRIBUTE RATING). THIS POWER CAN AFFECT A NUMBER OF PEOPLE EQUAL TO THE MUSE'S CHARISMA OR INTELLIGENCE RATING, APPROPRIATE TO THE DESIRED USAGE. complex

INSTANT

5
LEVEL 9 FIREFLY THIS POWER ALLOWS THE MUSE TO TRAVEL AT HIGH SPEEDS, ESSENTIALLY BECOMING unaffected by gravity, AND thus gaining a LIMITED version of flight. THE MUSE may MOVE UP TO A RATE OF 10 TIMES HER QUICKNESS RATING IN METERS PER TURN. AT TOP SPEED, THE MUSE APPEARS AS A colored column OF shifting, pulsating light, LEAVING A GLOWING "TRAIL" OF COLOR BEHIND HER. WHILE IN THIS FORM, THE MUSE IS Unaffected by physical attacks. OTHER TYPES OF ATTACKS DIRECTED AT THE MUSE INCUR A +6 MODIFIER. ALSO, DUE TO THE DIFFICULTY OF PROCESSING OUTSIDE DATA WHILE TRAVELING AT SUCH SPEEDS, ANY ATTEMPT BY THE MUSE TO PERFORM OTHER ACTIONS WHILE USING THIS POWER, ALSO SUFFER A +6 MODIFIER.

complex

SUSTAINED

AUTOMATIC
LEVEL 9 DISTANT INSPIRATION THE MUSE MAY NOW USE CREATIVE BOOST AND MASS INSPIRATION POWERS FROM ANY DISTANCE, PROVIDED THAT SHE IS ABLE TO SEE OR HEAR THE INTENDED TARGET(S), EVEN THROUGH ELECTRONIC MEANS. complex

INSTANT

5
LEVEL 9 infinite wisdom THIS POWER ENABLES THE MUSE TO TEMPORARILY gain a PREVIOUSLY UNKNOWN KNOWLEDGE OR TECHNICAL ABILITY FOR A LIMITED AMOUNT OF TIME. ONCE The MUSE determines which knowledge or skill SHE wishes to learn, SHE ROLLS HER INTELLIGENCE RATING WITH A TARGET NUMBER OF SIX. FOR EVERY TWO SUCCESSES ROLLED, THE MUSE GAINS ONE TEMPORARY SKILL RATING POINT IN THAT ABILITY, THOUGH THE RATING GAINED MAY NOT EXCEED HER ATTRIBUTE RATING APPROPRIATE TO THE DESIRED SKILL. THE LENGTH OF EFFECT IS 10 MINUTES PER POINT OF THE MUSE'S CHARISMA RATING, AT WHICH POINT THE SKILL IS COMPLETELY forgotten. This POWER may not be employed to gain the same knowledge or skill more than once PER day. ALSO, THIS POWER CANNOT BE "STACKED" WITH CREATIVE BOOST FOR ADDITIONAL EFFECT. COMPLEX

SPECIAL

VARIES
LEVEL 10 PROWESS AT THIS LEVEL, THE MUSE GAINS COMPLETE MASTERY OVER A SPECIFIC ARTISTIC ABILITY OR AREA OF KNOWLEDGE OR TECHNICAL SKILL. UNLIKE PERFORMANCE AND INTELLECT BOOST, HOWEVER, THE BONUSES gained FROM THIS POWER MAY ONLY BE APPLIED TO a SINGLE PERFORMANCE, KNOWLEDGE, OR TECHNICAL  SKILL, AND ONCE THE MUSE DESIGNATES A SPECIFIC ABILITY, IT MAY NOT BE CHANGED.

SYSTEM - the MUSE SHOULD choose a general PERFORMANCE, KNOWLEDGE, OR TECHNICAL SKILL, with any concentrations or specializations within BEING equally effected. WITH PROWESS, THE MUSE'S  SKILL RATING IS EFFECTIVELY DOUBLED, ALLOWING HER TO ROLL TWICE AS MANY DICE FOR ANY SKILL OR PERFORMANCE TEST. the muse ALSO now AUTOMATICALLY SUCCEEDS ANY RELATED TEST WHERE HER modified skill RATING IS EQUAL TO, OR GREATER THAN THE TARGET NUMBER of the success test. IF THE TARGET NUMBER IS GREATER THAN HER MODIFIED SKILL RATING, THEN HER SKILL RATING IS SUBTRACTED FROM THE TARGET NUMBER AND THE MUSE ROLLS NORMALLY FOR THE SUCCESS TEST. she may STILL add additional dice from her DISCIPLINE POOL, up to her normal skill RATING, for this test.

REGARDING KNOWLEDGE SKILLS, IN CASES WHERE a SKILL IS MORE SPECIFIC, SUCH AS MAGIC THEORY, THE CHARACTER MAY choose a GENERAL SKILL. FOR SKILLS LIKE SCIENCE OR HISTORY, WHICH ARE MORE BROAD AND ENCOMPASSING, THE MUSE SHOULD CHOOSE A SPECIFIC CONCENTRATION SUCH AS BOTANY, PARAZOOLOGY, OR chemistry, FOR EXAMPLE. ANY specializations within, HOWEVER, WOULD BE equally effected.

NOTE: AS WITH OTHER DISCIPLINES, MUSES BEYOND 10TH LEVEL MAY CHOOSE ANOTHER LOWER LEVEL DISCIPLINE FOR EACH NEW LEVEL GAINED, INCLUDING THE OPTION OF TAKING ADDITIONAL LEVELS OF PROWESS. ALSO, MUSES ARE NOT RESTRICTED TO CHOOSING A SPECIFIC "PATH" AND MAY CHOOSE EITHER KNOWLEDGE, TECHNICAL, OR PERFORMANCE SKILLS, AS WELL AS MIX THE TWO, AS APPROPRIATE TO their character concept.

SPECIAL SPECIAL