MUSEA

THIS POWER DEMONSTRATES THE MUSES' ABILITIES TO INFLUENCE AND INSPIRE OTHERS AS WELL AS THEIR COMMANDING KNOWLEDGE OVER THE ARTS AND SCIENCES.

PRIME ATTRIBUTES: CHARISMA/INTELLIGENCE
RESISTANCE ATTRIBUTE: WILLPOWER

BEINGS WITH MUSEA: MUSES

EXCEPT WHERE NOTED, MUSEA POWERS HAVE NO EFFECT ON OTHER MUSES.

NOTE THAT ANY POWER WITH A SUSTAINED DURATION, UNLESS OTHERWISE SPECIFIED, AUTOMATICALLY ENDS WHEN THE SUBJECTS ARE NO LONGER WITHIN THE LINE OF SIGHT OF THE "CASTING" CHARACTER. IF A SUBJECT REENTERS THE CASTER'S AREA AFTER HAVING BEEN EFFECTED, THE CHARACTER MAY AGAIN ATTEMPT TO EFFECT THE SUBJECT, BUT RECEIVES A +2 MODIFIER IF THEY ARE ALREADY SUSTAINING THIS POWER ON OTHERS.

REVIEWED AND REVISED ON 10/13/15.

  POWER EFFECT ACTION

DURATION

TARGET #/ RESISTANCE ATTRIBUTE
LEVEL 0 Emotion Sense MUSES HAVE AN INNATE ABILITY TO accurately gauge the PARTICULAR emotions OF AN INDIVIDUAL, AS WELL AS GET A GENERAL NOTION OF THE CAUSE. FOR EXAMPLE, THE MUSE MIGHT BE ABLE TO DETERMINE THAT THE GUY AT THE END OF THE BAR LOOKS DEPRESSED BECAUSE HIS GIRLFRIEND DUMPED HIM, OR PERHAPS HE JUST FEELS GENERALLY UNINSPIRED. FOR EVERY TWO SUCCESSES THE MUSE SCORES ON AN INTELLIGENCE TEST, SHE CAN GATHER ONE USEFUL PIECE OF INFORMATION ON THE SUBJECT. complex

INSTANT

4/INT
LEVEL 1 GLAMOUR this power allows the MUSE to alter her appearance in order to BECOME MORE PLEASING TO A SUBJECT. THE MUSE WILL APPEAR TO THE SUBJECT IN THEIR MOST IDEALIZED FORM OF HER. AS EACH INDIVIDUAL POSSESS DIFFERENT TASTES, TWO SEPARATE PEOPLE ENCOUNTERING THE SAME MUSE USING THIS POWER, WOULD LIKELY HAVE VERY DIFFERENT RECOLLECTIONS OF HER APPEARANCE. The changes THAT THIS POWER INVOKES are GENERALLY subtle, YET NONETHELESS POWERFUL. THE EFFECTS MIGHT RANGE FROM VARIATIONS IN THE MUSE'S HAIR AND EYE COLOR, SKIN TONE, AND EVEN CHANGES TO HER ACTUAL PHYSICAL STRUCTURE, SUCH AS CHEEK BONE POSITIONING OR THE FULLNESS OF HER LIPS. WHILE DRAMATIC TO THE VIEWER, THIS POWER CREATES AN ILLUSORY EFFECT ONLY AND DOES NOT ACTUALLY CAUSE ANY PHYSICAL CHANGES TO THE MUSE HERSELF. IT MERELY ALTERS THE PERCEPTION OF THE SUBJECT VIEWING HER. THE NUMBER OF successes DETERMINES THE CONVINCINGNESS OF THE CHANGES. complex

SUSTAINED

4/INT
LEVEL 2 INFATUATION THIS POWER CAUSES AN INDIVIDUAL TO BECOME INCREDIBLY INFATUATED WITH, AND ATTRACTED TO THE MUSE. THIS ATTRACTION MAY BE, BUT IS NOT SPECIFICALLY SEXUAL IN NATURE. HOW THE AFFECTED CHARACTER REACTS, WILL DEPEND UPON THE SUBJECT'S NATURE. REGARDLESS, AN AFFECTED CHARACTER WILL BECOME ENCHANTED WITH HER TO THE POINT OF EXTREME DISTRACTION, AND WILL GO OUT OF THEIR WAY TO BE HELPFUL AND AGREEABLE, SO LONG AS DOING SO POSES NO PHYSICAL DANGER TO THE SUBJECT, I.E. RUNNING OUT INTO A BUSY ROADWAY. complex

SUSTAINED

4/WP
LEVEL 3 CREATIVE BOOST THE MUSE MAY TEMPORARILY INCREASE EITHER HER PHEROMONE OR CEREBRAL OUTPUT, ALLOWING HER TO BECOME MORE EFFECTIVE IN SOCIAL DEALINGS, PERFORMANCE ART, OR technical, B/R, and KNOWLEDGE TESTS. FOR EVERY TWO SUCCESS ROLLED, THE MUSE MAY ADD ONE RATING POINT TO EITHER HER CHARISMA OR INTELLIGENCE ATTRIBUTES, OR ANY KNOWLEDGE, technical, SOCIAL, OR PERFORMANCE SKILL. THE MUSE MAY NOT ADD MORE RATING POINTS THAN THAT OF HER ACTUAL SKILL OR ATTRIBUTE LEVEL. THE LENGTH OF EFFECT VARIES BASED ON THE NUMBER OF SUCCESSES ROLLED:

1 suc. 15 MINUTES
2 suc. 30 MINUTES
3 suc.
one HOUR
4 suc. 2 HOURS
5 suc. 30 MINUTES PER POINT OF THE MUSE'S CHARISMA RATING

SPECIAL

INSTANT

6
LEVEL 4 SPECTACLE SPECTACLE ALLOWS THE MUSE TO CREATE ALL TYPES OF ILLUSORY AUDIO AND VISUAL EFFECTS, ALLOWING HER TO TURN A SIMPLE PERFORMANCE INTO A ONE-WOMAN MEGA SHOW. THE MUSE MAY CREATE SUCH EFFECTS AS A DAZZLING LIGHTSHOW, MUSICAL ACCOMPANIMENT, OR EVEN PSEUDO BACKUP PERFORMERS SUCH AS MUSICIANS AND DANCERS. THE USE OF THIS POWER GRANTS THE MUSE A +4 TO HER PERFORMANCE TEST SCORE. complex

SUSTAINED

AUTOMATIC/ 4/INT
LEVEL 5

SANCTITY

similar to Majesty, SANCTITY CREATES A MYSTICAL AURA AROUND THE MUSE WHICH CAUSES THOSE IN HER PRESENCE TO VIEW HER AS SOMETHING ESSENTIALLY TOO SACRED OR BEAUTIFUL TO HARM. THOSE INFLUENCED BY THIS POWER WOULD NO MORE CONSIDER HARMING HER, THAN A U.S. MARINE WOULD CONSIDER BURNING AN AMERICAN FLAG. THIS DOES NOT PRECLUDE HER ENEMIES FROM ATTACKING HER FRIENDS OR ALLIES, IT MERELY PREVENTS THEM FROM INTENTIONALLY BRINGING ANY HARM TO THE MUSE HERSELF. THIS WOULD HOWEVER, PROHIBIT AN ENEMY FROM TOSSING A GRENADE AT THE FEET OF THE PERSON STANDING NEXT TO THE MUSE, OR FROM USING AN AREA SPELL IN HER VICINITY, AS THIS COULD POTENTIALLY INJURE THE MUSE HERSELF. IF FOR SOME REASON THE MUSE WERE TO ATTACK AN INDIVIDUAL WHO WAS UNDER THE INFLUENCE OF THIS POWER, IT WOULD IMMEDIATELY CEASE TO WORK ON THAT INDIVIDUAL. complex

SUSTAINED

6/WP
LEVEL 6 HEALING SONG THIS POWER ENABLES THE MUSE'S VOICE TO BECOME THERAPEUTIC TO THE POINT THAT SHE IS ACTUALLY ABLE TO HEAL a subject's WOUNDS, both mental and physical. THE MUSE ONLY NEEDS TO TOUCH THE AFFECTED AREA OF THE VICTIM (OR WITHIN THE IMMEDIATE VICINITY, IN THE CASE OF INTERNAL WOUNDS), AND BEGIN TO SING. ONE BOX OF DAMAGE IS REMOVED FOR EACH SUCCESS ROLLED, starting with physical damage first. THE MUSE MAY ONLY USE THIS POWER ONCE PER INSTANCE ON ANY GIVEN SUBJECT FOR A SPECIFIC SET OF WOUNDS. THIS POWER MAY BE USED ON OTHER MUSES.

complex

INSTANT

9- TARGET'S ESSENCE
LEVEL 6 INSPIRATION THE MUSE MAY NOW USE HER CREATIVE BOOST POWERS ON OTHER INDIVIDUALS, OR EVEN SMALL GROUPS, SUCH AS A ROCK BAND GIVING A CONCERT OR A TEAM OF SCIENTISTS RESEARCHING A NEW ENERGY SOURCE. THE INTENDED SUBJECT(S) MUST BE WITHIN THE MUSE'S LINE OF SIGHT FOR HER TO INITIATE THIS POWER, THOUGH IT DOES NOT NEED TO BE MAINTAINED FOR IT TO REMAIN EFFECTIVE. THE MUSE ROLLS NORMALLY AS PER LEVEL 4 OF THIS POWER, AND IS ABLE TO DISTRIBUTE "SUCCESS POINTS" AMONG INDIVIDUALS HOWEVER SHE WISHES. complex

INSTANT

6
LEVEL 6 MIMIC MIMIC ALLOWS THE MUSE TO COMPLETELY ALTER HER VOICE IN ANY MANNER, INCLUDING TONE, PITCH, AND EVEN INFLECTION. THE MUSE MAY USE THIS ABILITY TO IMITATE THE VOICE OF AN0THER INDIVIDUAL, OR ANY ETHNIC ACCENT OR REGIONAL DIALECT, AS LONG AS SHE HAS PERSONALLY HEARD IT HERSELF. complex

SUSTAINED

6/INT
LEVEL 6 SEEK DESIRE A MORE INTUITIVE FORM OF MIND PROBE, SEEK DESIRE ALLOWS THE MUSE to ESSENTIALLY "SENSE" A SUBJECT'S INNER DESIRES, WANTS, AND EVEN HIDDEN FANTASIES. THE TYPE OF INFORMATION THAT MAY BE OBTAINED RANGES FROM BASIC PREFERENCES, SUCH AS A FAVORITE COLOR OR SONG, TO A PERSON'S DEEPEST, MOST HIDDEN SECRETS OR DESIRES.

1 success: The MUSE can ascertain what the target wants now, which may or may not be superficial and irrelevant. EXAMPLES WOULD BE ANYTHING FROM A CUP OF COFFEE TO KNOWING WHAT THE SCORE OF THE CANUCKS GAME IS.

2 successes: The MUSE can ascertain a random collection of basic "likes" SUCH AS FAVORITE Color, flavor of ice cream, music, ETC.

3 successes: The MUSE can pull out a random "deep" liking, perhaps something THAT the target would PREFER to KEEP hidden SUCH AS A FUTANARI FETISH OR THAT THEY SECRETLY ENJOY LISTENING TO NEW KIDS ON THE BLOCK.

4 successes: The MUSE has access to all of the SUBJECT'S HIDDEN Thoughts AND DESIRES, EVEN THINGS that the SUBJECT MIGHT NOT OPENLY admit to A CLOSE FRIEND. THIS MAY include THINGS LIKE sexual TABOOS, A DARK secret FROM THEIR PAST, OR CRIMINAL INCLINATIONS.

5 successes: The MUSE can ANTICIPATE whether or not the SUBJECT will end up liking something, based on the feel OF THEIR "COLLECTIVE MIND". THIS ESSENTIALLY GRANTS THE MUSE Minor precognition of a limited sort, REGARDING THE SUBJECT.

complex

INSTANT

4/WP
LEVEL 6 TRANSFORM

THIS POWER GRANTS THE MUSE THE ABILITY to ALTER HER PHYSICAL APPEARANCE IN ANY WAY SHE WISHES. THE EFFECTS CAN BE AS SUBTLE OR DRAMATIC AS SHE DESIRES, INCLUDING ALTERING HER voice, CLOTHING, AND EVEN CREATES A CHANGE IN HER AURA. WHILE IN THIS FORM, THE MUSE MAINTAINS ALL OF HER ORIGINAL ATTRIBUTE RATINGS, THOUGH SHE MAY ALTER HER PHYSICAL SIZE WITHIN A DIFFERENCE OF10 POUNDS PER POINT OF HER NATURAL BODY RATING. UNDER THIS POWER, EVEN OTHER MUSES WILL SEE HER AS SHE APPEARS IN HER altered FORM. THEY WILL HOWEVER, INSTINCTIVELY KNOW THE TRUE IDENTITY OF THE MUSE USING IT. OTHER CHARACTERS ATTEMPTING TO USE AUSPEX OR ANY MAGICAL OR ASTRAL FORM OF DETECTION TO DETERMINE THE "TRUE NATURE" OF THE MUSE, DO SO WITH A +4 MODIFIER. MUSES POSSESSING HIGHER MAGICAL ABILITIES SUCH AS SHIELDING, MAY EMPLOY THIS POWER AGAINST MAGICAL DETECTION. The MUSE MAY FURTHER ENHANCE THE EFFECTS OF THIS POWER THROUGH THE USE OF GLAMOUR.

COMPLEX

INSTANT

AUTOMATIC/ 4/INT
LEVEL 7 ARTISTIC PROJECTION THIS POWER ALLOWS THE MUSE TO REMOTELY COMMUNICATE WITH SOMEONE ELSE BY "PROJECTING THEMSELVES" INTO A WORK OF ART OR MEDIA FORM. HENCE, WHILE JENNY WAS GIVING A TOUR AT THE MUSEUM, THALIA'S HEAD MIGHT SUDDENLY APPEAR IN PLACE OF THE MONA LISA'S AND BEGIN SPEAKING TO HER. ONLY THE TARGET OF THIS POWER WOULD BE ABLE TO RECEIVE THIS COMMUNICATION. CHARACTER'S WITH GREATER LEVEL AUSPEX MAY ATTEMPT TO NOTICE WHAT IS GOING ON, BY MAKING AN OPPOSED INTELLIGENCE TEST WITH THE PROJECTING MUSE. THE MUSE MAY ONLY USE THIS POWER TO COMMUNICATE WITH INDIVIDUALS SHE PERSONALLY KNOWS. THIS POWER MAY BE USED TO COMMUNICATE WITH OTHER MUSES. complex

SUSTAINED

AUTOMATIC
LEVEL 7 guard of honor THIS POWER causes anyone in the muse's immediate vicinity to come to her aid should she appear to be threatened IN ANY WAY. this power only works on those who do not have any previous cause to dislike THE MUSE. otherwise, if the muse is threatened or harassed, those nearby will hurl insults, threats, and possibly even objects at the perceived offenders, and IF THE THREAT PERSISTS, MAY EVEN TAKE UP ARMS OR offer whatever assistance to her that is within their means. complex

SUSTAINED

6/WP
LEVEL 7 STUNNING BEAUTY THIS POWER ALLOWS THE MUSE TO LITERALLY STUN ALL ONLOOKERS WITH HER PHYSICAL APPEARANCE. THOSE AFFECTED BECOME COMPLETELY IMMOBILE AND ARE UNABLE TO TAKE ANY ACTION. THE EFFECTS LAST AS LONG AS THE SUBJECTS ARE IN THE MUSE'S PRESENCE AND REMAIN FOR A NUMBER OF TURNS EQUAL TO HER CHARISMA RATING ONCE SHE HAS LEFT THE AREA OF EFFECT. complex

SUSTAINED

6/WP
LEVEL 7 TONGUES SIMILAR TO THE TRANSLATION SPELL, THIS POWER GRANTS THE MUSE THE ABILITY TO COMMUNICATE WITH ANY HUMANOID SPECIES, REGARDLESS OF LANGUAGE. THIS POWER DOES NOT ACTUALLY ENABLE THE MUSE TO SPEAK ANOTHER LANGUAGE, INSTEAD IT ALLOWS THE LISTENER TO HEAR WHAT THE MUSE IS SAYING AS IF IT WERE BEING SPOKEN IN A FAMILIAR LANGUAGE. THE MUSE COULD BE SPEAKING TO A HISPANIC PERSON IN GREEK, YET THE LISTENER WOULD HEAR HER WORDS AS IF THEY WERE ACTUALLY SPOKEN IN SPANISH, AND VICE VERSA. THE MUSE USES HER INTELLIGENCE ATTRIBUTE FOR THIS TEST. THE NUMBER OF SUCCESSES DETERMINES HOW EFFECTIVELY THE MUSE IS ABLE TO COMMUNICATE WITH THE SUBJECT. THIS POWER MAY BE USED WITH OTHER MUSES.

complex

SUSTAINED

BASIC DIALOGUE- 4
DETAILED DIALOGUE- 6
HIGHLY DETAILED DIALOGUE-8
LEVEL 8 LIVING ART THIS POWER TAKES ARTISTIC PROJECTION ONE STEP FURTHER, ALLOWING THE MUSE TO PHYSICALLY TRANSFORM OR INTEGRATE HERSELF INTO A WORK OF ART. EXAMPLES INCLUDE CHANGING INTO A STATUE OR MANNEQUIN, OR BECOMING A FIGURE IN A PAINTING OR POSTER. WHILE TRANSFORMED, THE MUSE CAN SEE AND HEAR NORMALLY, AND MAY MAKE USE OF MENTAL DISCIPLINES AND ASTRAL ABILITIES. SHE MAY NOT, HOWEVER, CAST SPELLS OR TAKE ANY OTHER ACTIONS THAT REQUIRE PHYSICAL MOVEMENT. UNLESS THE MUSE TRANSFORMS herself IN A WAY THAT might APPEAR BLATANTLY OUT OF PLACE, SHE WILL REMAIN UNDETECTED BY NORMAL MEANS. IF SOMEONE IS ACTIVELY LOOKING FOR HER, and has AUSPEX, MAGICAL, OR ASTRAL means OF DETECTION, they may DO SO with A +4 MODIFIER. MUSES POSSESSING HIGHER MAGICAL ABILITIES SUCH AS SHIELDING, MAY USE THIS AGAINST MAGICAL DETECTION. like THE transform POWER, OTHER MUSES WILL be able to detect and KNOW THE TRUE IDENTITY OF THE MUSE USING this power. complex

SUSTAINED

AUTOMATIC/ 4/INT
LEVEL 8 MASS INSPIRATION THE MUSE MAY NOW USE HER CREATIVE BOOST POWERS ON A GROUP OF INDIVIDUALS, TO FULL EFFECT. THE MUSE ROLLS NORMALLY, AS PER LEVEL 4 OF THIS POWER, AND IS ABLE TO GRANT THE MAXIMUM NUMBER OF SUCCESS "POINTS" TO EACH INDIVIDUAL (UP TO THEIR SKILL OR ATTRIBUTE RATING). THIS POWER CAN AFFECT A NUMBER OF PEOPLE EQUAL TO THE MUSE'S CHARISMA OR INTELLIGENCE RATING, APPROPRIATE TO THE DESIRED USAGE. complex

INSTANT

6
LEVEL 9 FIREFLY THIS POWER ALLOWS THE MUSE TO TRAVEL AT HIGH SPEEDS, ESSENTIALLY BECOMING unaffected by gravity, AND thus gaining a LIMITED version of flight. THE MUSE may MOVE UP TO A RATE OF 10 TIMES HER QUICKNESS RATING IN METERS PER TURN. AT TOP SPEED, THE MUSE APPEARS AS A colored column OF shifting, pulsating light, LEAVING A GLOWING "TRAIL" OF COLOR BEHIND HER. WHILE IN THIS FORM, THE MUSE IS Unaffected by physical attacks. OTHER TYPES OF ATTACKS DIRECTED AT THE MUSE INCUR A +6 MODIFIER. ALSO, DUE TO THE DIFFICULTY OF PROCESSING OUTSIDE DATA WHILE TRAVELING AT SUCH SPEEDS, ANY ATTEMPT BY THE MUSE TO PERFORM OTHER ACTIONS WHILE USING THIS POWER, ALSO SUFFER A +6 MODIFIER.

complex

SUSTAINED

AUTOMATIC
LEVEL 9 DISTANT INSPIRATION THE MUSE MAY NOW USE CREATIVE BOOST AND MASS INSPIRATION POWERS FROM ANY DISTANCE, PROVIDED THAT SHE IS ABLE TO SEE OR HEAR THE INTENDED TARGET(S), EVEN THROUGH ELECTRONIC MEANS. complex

INSTANT

6
LEVEL 9 infinite wisdom THIS POWER ENABLES THE MUSE TO TEMPORARILY gain a PREVIOUSLY UNKNOWN KNOWLEDGE OR skill FOR A LIMITED AMOUNT OF TIME. ONCE The MUSE determines which knowledge or skill SHE wishes to learn, SHE ROLLS HER INTELLIGENCE RATING WITH A TARGET NUMBER OF SIX. FOR EVERY TWO SUCCESSES ROLLED, THE MUSE GAINS ONE TEMPORARY SKILL RATING POINT IN THAT ABILITY, THOUGH THE RATING GAINED MAY NOT EXCEED HER ATTRIBUTE RATING APPROPRIATE TO THE DESIRED SKILL. The EFFECTS OF THIS POWER LAST for ONE HOUR, PLUS AN ADDITIONAL FIVE MINUTES PER POINT OF THE MUSE'S INTELLIGENCE, AT WHICH POINT THE SKILL IS COMPLETELY forgotten. This POWER may not be employed to gain the same knowledge or skill more than once PER day. ALSO, THIS POWER CANNOT BE "STACKED" WITH CREATIVE BOOST FOR ADDITIONAL EFFECT. COMPLEX

SPECIAL

VARIES
LEVEL 10 PROWESS AT THIS LEVEL, THE MUSE GAINS COMPLETE MASTERY OVER A SPECIFIC ARTISTIC ABILITY, AREA OF KNOWLEDGE, OR TECHNICAL SKILL. UNLIKE PERFORMANCE AND INTELLECT BOOST, HOWEVER, THE BONUSES gained FROM THIS POWER MAY ONLY BE APPLIED TO a SINGLE PERFORMANCE, KNOWLEDGE, OR TECHNICAL SKILL, AND ONCE THE MUSE DESIGNATES A SPECIFIC ABILITY, IT MAY NOT BE CHANGED.

SYSTEMS:

Performance Skills - the MUSE may choose a general PERFORMANCE skill such as dance, singing, OR ACTING, with any concentrations or specializations within BEING equally effected. THE MUSE CAN NOW ADD HER POWER RATING TO HER SCORE ON ANY PERFORMANCE TESTS, SPECIFIC TO HER CHOSEN SKILL.

EXAMPLE: KIDA ACHIEVES LEVEL 10 MUSEA AND CHOOSES DANCE AS HER PROWESS. SHE MAKES A PERFORMANCE TEST, WITH HER HIGHEST ROLL BEING AN 8. SHE WOULD NOW BE ABLE TO ADD HER POWER RATING OF 10, FOR A TOTAL OF 18. SHE THEN MULTIPLIES THIS BY HER QUICKNESS RATING OF 12. KIDA'S FINAL PERFORMANCE RATING is A 216. TAKE THAT MIRANDA!

knowledge AND TECHNICAL skills - THE MUSE is able to add her power rating to a chosen knowledge, TECHNICAL, OR B/R skill, UP TO TWICE HER ACTUAL SKILL RATING for any success test. the muse ALSO now AUTOMATICALLY SUCCEEDS ANY RELATED TEST WHERE HER modified skill RATING IS EQUAL TO, OR GREATER THAN THE TARGET NUMBER of the success test. IF THE TARGET NUMBER IS GREATER THAN HER MODIFIED SKILL RATING, THEN HER SKILL RATING IS SUBTRACTED FROM THE TARGET NUMBER AND THE MUSE ROLLS NORMALLY FOR THE SUCCESS TEST. she may STILL add additional dice from her DISCIPLINE POOL, up to her normal skill RATING, for this test.

EXAMPLE: THALIA is attempting to new learn a new spell with a force RATING of 12. the base target number for this test would be a 24. SINCE THALIA HAS TAKEN MAGIC THEORY AS ONE OF HER PROWESS ABILITIES, SHE IS ABLE TO ADD 12 RATING POINTS FROM HER POWER LEVEL TO HER MAGIC THEORY RATING OF 12, GIVING HER A MODIFIED RATING OF 24. SINCE HER NEW RATING OF 24 IS EQUAL TO THE TARGET NUMBER, THALIA AUTOMATICALLY SUCCEEDS WITHOUT HAVING TO ROLL.

IN CASES WHERE a SKILL IS MORE SPECIFIC, SUCH AS MAGIC THEORY, THE muse MAY choose a GENERAL SKILL. FOR SKILLS LIKE SCIENCE OR HISTORY, WHICH ARE MORE BROAD AND ENCOMPASSING, THE MUSE SHOULD CHOOSE A SPECIFIC CONCENTRATION SUCH AS BOTANY, PARAZOOLOGY, OR chemistry, FOR EXAMPLE. ANY specializations within, HOWEVER, WOULD BE equally effected.

NOTE: AS WITH OTHER DISCIPLINES, MUSES BEYOND 10TH LEVEL MAY CHOOSE ANOTHER LOWER LEVEL DISCIPLINE FOR EACH NEW LEVEL GAINED, INCLUDING THE OPTION OF TAKING ADDITIONAL LEVELS OF PROWESS. ALSO, MUSES ARE NOT RESTRICTED TO CHOOSING A SPECIFIC "PATH" AND MAY CHOOSE EITHER KNOWLEDGE, TECHNICAL, OR PERFORMANCE SKILLS, AS WELL AS MIX THE TWO, AS APPROPRIATE TO their character concept.

SPECIAL SPECIAL
LEVEL 10 ADVANCED TRANSFORMATION (CUSTOM)

AT THIS LEVEL, THE MUSE CAN COMPLETELY ALTER HER PHYSICAL SHAPE AND APPEARANCE TO THAT OF ANY CREATURE SHE DESIRES. WHILE TRANSFORMED, THE MUSE ALSO GAINS ANY PHYSICAL ABILITIES THAT THE CREATURE NORMALLY POSSESSES; AS A BIRD SHE COULD FLY, OR AS A SHARK SHE COULD SWIM AND BREATHE UNDER WATER. WHILE TRANSFORMED, THE MUSE IS LIMITED TO THE PHYSICAL ATTRIBUTE RATINGS OF THE CREATURE SHE IS ASSUMING. HER MENTAL ATTRIBUTE RATINGS, HOWEVER, DO NOT CHANGE AND ANY QUICKENED ATTRIBUTE SPELLS WOULD BE STILL BE ACTIVE. TRANSFORMED CHARACTERS DO NOT GAIN THE USE OF ANY "CRITTER POWERS", BUT MAY USE DISCIPLINES AND SPELLS THAT WOULD NOT BE PROHIBITED IN SOME WAY BY THE CREATURE'S PHYSICAL RESTRICTIONS. AS PER LEVEL 6, THE MUSE MAY ADDITIONALLY ALTER HER SELECTED FORM OR COMBINE SPECIFIC FEATURES TO SUIT HER WHIMS - HARPY CENTAUR!

COMPLEX

INSTANT

AUTOMATIC/ 4/INT