OBFUSCATE

THIS POWER DEMONSTRATES A VAMPIRE'S ABILITY TO BLEND IN TO THEIR ENVIRONMENT AND DISAPPEAR, AS WELL AS ALTER THEIR APPEARANCE. BECAUSE THIS POWER AFFECTS THE MIND, MORE SO THAN THE PHYSICAL SENSES, VISION ENHANCEMENTS MAY NOT ALWAYS BE APPROPRIATE. IN CASES WHERE THEY ARE, THEY WILL BE LISTED IN THE POWER'S DESCRIPTION.

PRIME ATTRIBUTE: INTELLIGENCE
RESISTANCE ATTRIBUTE:
INTELLIGENCE

CLANS WITH OBFUSCATE: ASSAMITE, GIOVANNI, MALKAVIAN, NOSFERATU, AND SETITE

POWERS WITH A CLAN NAME LISTED ARE SPECIFIC ONLY TO THAT CLAN.

REVIEWED AND REVISED ON 10/13/15.

  POWER EFFECT ACTION

DURATION

TARGET #
LEVEL 1 CLOAK OF SHADOWS The vampire may GO unnoticed by most, by hiding completely motionless in THE SHADOWS, doorway, or in any place that puts an object (not necessarily an object big enough to hide behind) between herself and others who might see her. THE FOLLOWING VISION MODIFIERS APPLY: complex

SUSTAINED 

4/INT
LEVEL 2 UNSEEN PRESENCE The vampire may go unseen, and even be subconsciously avoided by others, unless someone is specifically looking for THEM. IF SO, THE CHARACTER RECEIVES A +2 TARGET NUMBER MODIFIER TO HIDE. IF the vampire is moving in an abrupt manner, SUCH as RUNNING or DURING combat, THE CHARACTER RECEIVES A TARGET NUMBER MODIFIER BASED ON THEIR ACTIVITY. complex

SUSTAINED 

4/INT
LEVEL 3 MASK OF 1000 FACES The vampire may assume AN appearance OTHER THAN THEIR OWN. THIS DOES NOT ACTUALLY CREATE A PHYSICAL CHANGE, IT ONLY ALTERS THE PERCEPTION OF OTHERS. complex

SUSTAINED 

4/INT
LEVEL 4 VANISH FROM MINDS EYE The vampire may COMPLETELY DISAPPEAR FROM VIEW. EVEN IF THEY ARE STANDING FACE TO FACE WITH SOMEONE, THEY WILL COMPLETELY VANISH. ONCE THIS HAPPENS, THE VAMPIRE HAS AN UNOPPOSED COMPLEX ACTION TO MOVE OUT OF PHYSICAL RANGE FROM THE TARGET, LEST THEY HAVE THE OPPORTUNITY TO USE A PHYSICAL SENSE TO DETECT THEM. IF THE CHARACTER ROLLS TWICE AS MANY SUCCESSES AS THE TARGET, THEY WILL FORGET THAT THE CHARACTER WAS EVEN THERE TO BEGIN WITH. complex

INSTANT 

4/INT
LEVEL 5 CLOAK THE GATHERING THIS POWER ALLOWS THE VAMPIRE TO USE ANY OF THEIR OBFUSCATE POWERS TO EFFECT MORE THAN ONE SUBJECT. FOR EVERY TWO SUCCESSES ROLLED, THE VAMPIRE MAY ADD ONE ADDITIONAL SUBJECT. IF ONE CHARACTER COMPROMISES THE DISGUISE OR INVISIBILITY, THEN ONLY THAT PERSON APPEARS AS NORMAL. IF THE VAMPIRE WHO IS USING THE POWER COMPROMISES IT, THEN ALL WOULD BE SEEN AS NORMAL. complex

SUSTAINED 

4/INT
LEVEL 6 MIND BLANK THE VAMPIRE IS ABLE TO CONCEAL THEIR MIND AS WELL AS THEIR BODY FROM ANOTHER, INCLUDING ANYONE "SCANNING" THE AREA WITH ASTRAL PERCEPTION. complex

SUSTAINED 

4/INT
LEVEL 6 CONCEAL THE VAMPIRE MAY CONCEAL ANY OBJECT UP TO THE SIZE OF A HOUSE. ITEMS CONTAINED WITHIN AN OBJECT ARE ALSO CONCEALED. A CONCEALED OBJECT MAY BE DISCOVERED BY ACCIDENT IF SOMEONE COMES INTO PHYSICAL CONTACT WITH IT. THE VAMPIRE MUST BE WITHIN 30 FEET OF THE OBJECT TO BE HIDDEN. complex

SUSTAINED 

4/INT
LEVEL 6 SOUL MASK THIS POWER ALLOWS THE VAMPIRE TO ALTER THEIR AURA SO THAT ANYONE USING AUSPEX OR ASTRAL PERCEPTION WILL SEE THEM AS SOMEONE OR SOMETHING ELSE. THIS POWER IS ESPECIALLY USEFUL WHEN USED WITH MASK OF 1000 FACES. complex

SUSTAINED 

4/INT
LEVEL 6 SCRAWL
MALKAVIAN
The vampire may write a message that will only be understood by other MALKAVIANS, or only a SPECIFIC MALKAVIAN. If the MALKAVIAN chooses to further encrypt the message, they can do so to make it only readable by other MALKAVIANS possessing the Scrawl discipline. No other characters will even recognize the writing as a form of communication, let alone be able to decipher it. This power is exempt from possible detection by higher AUSPEX, psychic powers, etc. SPECIAL

INSTANT 

AUTOMATIC
LEVEL 7 CACHE ONCE A VAMPIRE HAS USED AN OBFUSCATE POWER ON A PERSON OR OBJECT, THEY NO LONGER NEED TO BE PRESENT TO MAINTAIN IT. THE LENGTH OF EFFECT VARIES BASED ON THE NUMBER OF SUCCESSES ROLLED:

1 suc. 15 MINUTES
2 suc. 30 MINUTES
3 suc.
1 HOUR
4 suc. 4 HOURS
5 suc. 12 HOURS
6 suc. 1 DAY
7 suc. 3 DAYS
8 suc. 1 WEEK

SPECIAL

INSTANT  

8
LEVEL 7 CLOAK LIKE MIND BLANK, WITH THE ADDITIONAL CAPABILITY OF ALLOWING THE VAMPIRE TO MASK FROM THOSE ACTIVELY LOOKING FOR THEM THROUGH THE USE OF AUSPEX OR ASTRAL PERCEPTION. ANY ATTEMPTS ARE MADE WITH A +2 MODIFIER. complex

SUSTAINED 

4/INT
LEVEL 7 VISIT FAERIELAND
MALKAVIAN
USING THIS UNUSUAL FORM OF TELEPORTATION, the vampire may visit FAERIELAND. FROM THERE THE VAMPIRE MAY TRAVEL TO ANYPLACE ELSE ON THE EARTH AND BACK AGAIN THROUGH THE SAME MEANS. THE NUMBER OF SUCCESSES DETERMINES HOW CLOSE THE CHARACTER ARRIVES TO THEIR DESTINATION:

1 suc. WITHIN 1 MILE
2 suc. WITHIN 500 FEET
3 suc. WITHIN 100 FEET
4 suc. EXACTLY

complex

INSTANT 

8
LEVEL 8 OLD FRIENDS The vampire can persuade a target that she is a FAMILIAR friend. This target will treat her as a CLOSE friend, often telling her things that she otherwise wouldn’t, and generally treating the vampire in a very friendly manner. complex

SUSTAINED 

4/INT
LEVEL 9 CREATE NAME The vampire may create a new identity, with its own APPEARANCE, personality, and even aura. CHARACTERS WHO DO NOT POSSESS AUSPEX OR ASTRAL PERCEPTION RECEIVE A +2 MODIFIER AT ATTEMPTS TO SEE THROUGH THIS FALSEHOOD. complex

SUSTAINED 

4/INT
LEVEL 10 MEMORY'S FADING GLIMPSE THE vampire may erase all traces of their existence so that no one remembers HER, even if they read about her, or see her on film. THE EFFECT IS AUTOMATIC AND COMPLETE, effecting everyone in the world except for those with level 10 AUSPEX or CHARACTERS WITH ASTRAL PERCEPTION THAT HAVE AN INITIATE GRADE OF 10 OR HIGHER. The vampire ONLY NEED roll if she meets someone who once knew her.
1 NET suc. The target remembers one minor, mundane thing about the vampire.
2 NET suc. The target knows that she remembers, but doesn’t know anything about the vampire.
3 NET suc. The target feels a vestige of recognition.
4 NET suc. The target gets a feeling about the vampire.
5 NET suc. The target doesn’t notice a damned thing amiss.
SPECIAL

INSTANT 

4/INT