PRESENCE

THIS POWER DEMONSTRATES A VAMPIRES ABILITY TO MANIPULATE OTHERS THROUGH THE USE OF EMOTION.

PRIME ATTRIBUTE: CHARISMA
RESISTANCE ATTRIBUTE:
WILLPOWER

CLANS WITH PRESENCE: BRUJAH, SETITE, SUCCUBI, TOREADOR, VENTRUE

POWERS WITH A CLAN NAME LISTED ARE SPECIFIC ONLY TO THAT CLAN.

NOTE THAT ANY POWER WITH A SUSTAINED DURATION, UNLESS OTHERWISE SPECIFIED, AUTOMATICALLY ENDS WHEN THE SUBJECTS ARE NO LONGER WITHIN THE LINE OF SIGHT OF THE "CASTING" CHARACTER. IF A SUBJECT REENTERS THE CASTER'S AREA AFTER HAVING BEEN EFFECTED, THE CHARACTER MAY AGAIN ATTEMPT TO EFFECT THE SUBJECT, BUT RECEIVES A +2 MODIFIER IF THEY ARE ALREADY SUSTAINING THIS POWER ON OTHERS.

REVIEWED AND REVISED ON 6/30/12.

  POWER EFFECT ACTION

DURATION

TARGET #/ RESISTANCE ATTRIBUTE
LEVEL 1 AWE THIS POWER CAUSES OTHERS AROUND YOU TO BECOME INTENSELY ATTRACTED TO YOU. THE EFFECTS LAST AS LONG AS THE SUBJECTS REMAIN IN THE CHARACTER'S PRESENCE. THE NUMBER OF SUCCESSES DETERMINES THE DEGREE OF EFFECT. complex

SUSTAINED 

4/WP
LEVEL 2 DREAD GAZE THE USE OF THIS POWER CAUSES ANOTHER TO COWER AND FEAR YOU. SUCCESS INDICATES THAT THE TARGET WILL NOT TAKE ANY ACTION THAT OPPOSES OR POSSIBLY OFFENDS THE VAMPIRE IN ANY WAY AS LONG AS THEY REMAIN IN THEIR PRESENCE. IF THE VAMPIRE SCORES 4 OR MORE SUCCESSES THAN THE TARGET, THEY WILL TURN AND RUN IN FEAR. complex

INSTANT 

4/WP
LEVEL 3 ENTRANCEMENT THIS POWER CAUSES OTHERS TO BECOME ENCHANTED WITH YOU AND DESIRE TO SERVE YOUR NEEDS. HOWEVER, THE SUBJECT RETAINS HER FREEDOM OF ACTION AND CREATIVITY AND LIKEWISE CAN BE UNPREDICTABLE IN HOW SHE ATTEMPTS TO PLEASE THE VAMPIRE. THE NUMBER OF SUCCESSES DETERMINES THE LENGTH OF EFFECT. ONCE THIS POWER WEARS OFF, THE SUBJECT WILL BE AWARE THAT SHE HAS BEEN MANIPULATED IN SOME WAY BY THE VAMPIRE, AND MAY HARBOR ILL WILL TOWARDS THEM.

1 suc. one round
2 suc. one hour
3 suc. ONE DAY
4 suc. FOUR DAYS
5 suc. one
DAY PER USER'S CHARISMA RATING

complex

INSTANT 

4/WP
LEVEL 4 INSTILL THIS POWER ALLOWS THE VAMPIRE TO INSTILL ANY EMOTION THEY CHOOSE INTO ANOTHER PERSON. THE CHARACTER MAY INSTILL FEELINGS OF LOVE, ANGER, FEAR, OR WHATEVER BEST SUITS THEIR NEEDS. THE USER NEED ONLY SPEAK A WORD, AND THE TARGET BECOMES OVERWHELMED WITH THAT PARTICULAR EMOTION. AFFECTED TARGETS WHO WISH TO TAKE ANY ACTION WHICH WOULD NOT BE CONSIDERED "IN LINE" WITH THE PARTICULAR EMOTION THEY HAVE BEEN GIVEN, MAY DO SO, BUT RECEIVE A +1 MODIFIER FOR EVERY TWO "NET" SUCCESSES SCORED OVER THE TARGET. complex

SUSTAINED 

4/WP
LEVEL 5 MAJESTY THIS POWER COMMANDS UNIVERSAL FEAR AND RESPECT FROM OTHERS AROUND YOU. UNLESS SOMEONE KNOWN TO YOU STOPS TO CONSIDER THEIR TRUE FEELINGS ABOUT YOU, THEY ARE LIKELY TO RESPECT YOU WITHOUT CONSCIOUS THOUGHT. OTHERWISE, THE VAMPIRE APPEARS SO FORMIDABLE THAT OTHERS WOULDN'T DARE CROSS THEM. CHARACTERS UNDER THIS EFFECT MAY NOT ATTACK OR TRY TO HARM THE VAMPIRE IN ANY WAY. complex

SUSTAINED 

4/WP
LEVEL 6 ENRAGE The vampire may INDUCE FEELINGS OF IRRITATION AND HOSTILITY IN THOSE AROUND HIM. THE SLIGHTEST SPARK WILL CAUSE ARGUMENTS AND FIGHTS. complex

SUSTAINED

4/WP
LEVEL 6 LOVE The vampire can influence a victim as if THEY WERE blood-bound to her, and under the influence of Entrancement, as described above. HOWEVER, UNLIKE ENTRANCEMENT, THIS POWER IS MUCH MORE EFFECTIVE, IN THAT THE SUBJECT ACTS OUT OF A DEEPER DESIRE TO SINCERELY PLEASE THE VAMPIRE, AS A LIFE LONG FRIEND OR DEVOTED LOVER WOULD. complex

SUSTAINED

4/WP
LEVEL 6 PIED PIPER
SIRENS
BY WHISTLING A SPECIFIC TONE, THE SIREN CAN CAUSE OTHERS TO FOLLOW THEM ANYWHERE THEY CHOOSE. WHILE COMPELLED THOUGH, IF FOR SOME REASON THE SUBJECT ENCOUNTERS A SITUATION THAT PRESENTS THE POSSIBILITY OF PHYSICAL DANGER TO THEMSELVES, THEY MAY AGAIN ATTEMPT TO RESIST THIS POWER WITH A -1 TO THEIR TARGET NUMBER. complex

SUSTAINED

4/WP
LEVEL 6 INSIGHT OF THE TALESPINNER
TOREADOR - RAVNOS MAY ALSO PURCHASE THIS POWER SEPARATELY
THIS POWER ALLOWS THE VAMPIRE TO TELL A VERY CONVINCING STORY FROM THE TOP OF THEIR HEAD. THOSE LISTENING MAY FIND IT DIFFICULT TO CONCENTRATE ON ANYTHING ELSE UNTIL THE STORY IS FINISHED. EVERY TWO NET SUCCESSES THE VAMPIRE SCORES USING THIS POWER ADDS A +1 MODIFIER FOR "LISTENING" CHARACTERS TO PERFORM OTHER ACTIONS. complex

SUSTAINED

4/WP
LEVEL 6 INTENSIFICATION
TOREADOR - MUSES MAY ALSO PURCHASE THIS POWER SEPARATELY
the vampire can cause a CREATED WORK OF ART (SCULPTURE, PAINTING, ETC.) to provoke an emotion of her choice in anyone who looks at it. This object MUST POSSESS SOME TYPE OF OBVIOUS SYMBOLISM CONVEYED IN THE WORK, AS to provoke such a reaction. THE EFFECTS ARE IDENTICAL TO THE INSTILL POWER AS LONG AS THE EFFECTED CHARACTER IS IN RANGE OF THE ARTIST'S WORK. complex

INSTANT 

4/WP
LEVEL 6 AIRE OF ELATION
TOREADOR
SIMILAR TO MAJESTY, The vampire WILL COME ACROSS AS HIGHLY COMEDIC AND invoke laughter in others; they will find whatever THE VAMPIRE does or says to be hilarious. In fact, they will have to make a resistance roll to do anything more than laugh. CHARACTER'S WHO FAIL THIS ROLL RECEIVE A +1 MODIFIER FOR EVERY 2 NET SUCCESSES SCORED TO ENGAGE IN OTHER TASKS WHILE UNDER THE EFFECTS OF THIS POWER. complex

SUSTAINED 

4/WP
LEVEL 6 SIREN'S SONG
TOREADOR - MUSES MAY ALSO PURCHASE THIS POWER SEPARATELY
The vampire may use her music to invoke Awe in all who hear it, even on a recording. She may also try to inspire certain emotions with her music, but this can be unpredictable DEPENDING UPON THE DESIRED EFFECT OF THE PIECE. THE EFFECTS ARE IDENTICAL TO LEVEL 4 'INSTILL'. VARIES 4/WP

+2 FOR RECORDING EFFECT

LEVEL 6 STAR MAGNETISM
TOREADOR
The vampire can extend the influence of the 'Awe' POWER to anyone who sees her on film, or sees a painting of her, if it is a good likeness. She may consciously refrain from doing this, but at all other times, if someone takes a picture of her (even without her knowledge), the resulting film will exhibit the effects. Anyone who sees the film AND wishes to resist, must do so each time they see IT. complex

INSTANT

4/WP

ADD A +2 FOR IMAGING EFFECT

LEVEL 6 TWO TIERED COMMUNICATION
TOREADOR
the vampire may tell a target one thing verbally, and send a COMPLETELY different message subliminally. FOR EXAMPLE, WHILE THOSE IN HIS COMPANY MIGHT HEAR RAVEN ASK COREY TO GET HIM A DRINK, SUBLIMINALLY COREY WOULD KNOW THAT RAVEN REALLY WANTS HIM TO GO INVESTIGATE THE GUY IN THE WHITE T-SHIRT DRINKING AT THE BAR. The number of successes determines HOW EFFECTIVELY THE MESSAGE IS RECEIVED. THE CHARACTER USES THEIR INTELLIGENCE RATING FOR THIS TEST. complex

INSTANT

BASIC DIALOGUE- 4
DETAILED DIALOGUE- 6
HIGHLY DETAILED DIALOGUE-8
LEVEL 6 WHAT PEOPLE WANT TO HEAR
TOREADOR
THIS ALLOWS THE VAMPIRE TO AUTOMATICALLY KNOW THE RIGHT THINGS TO SAY IN A CONVERSATION. THE CHARACTER MAY EVEN PRESENT AN OPPOSING VIEWPOINT, BUT IT WILL BE RECEIVED IN SUCH A WAY THAT BRINGS RESPECT AND ADMIRATION. THIS DOES NOT MEAN THAT THE LISTENER WILL CHANGE THEIR OWN VIEWS, THOUGH THIS MAY HAPPEN. COMPLEX

SUSTAINED

4/WP
LEVEL 7 MIND NUMB The vampire may make a group of people lose ANY FEELINGS OR EMOTIONS THEY POSSESS, LEAVING THEM WITH ONLY A DULL NUMBNESS. THEY WILL NOT REACT TO ANYTHING UNLESS IT CAUSES IMMEDIATE PHYSICAL DISCOMFORT OR PAIN. complex

SUSTAINED 

4/WP
LEVEL 7 MASK EMPATHY LIKE MIND NUMB, The vampire may make a group of people lose ANY FEELINGS OF friendship, LOVE, or camaraderie FOR EACH OTHER. PEOPLE WILL BEHAVE INDEPENDENTLY WITHOUT ANY DESIRE FOR SOCIAL BONDING OR INTERACTION. THIS ALSO MEANS THAT CHARACTERS WILL FEEL NO SENSE OF ALLIANCE TO EACH OTHER AND WILL NOT REACT ON EACH OTHER'S BEHALF. complex

SUSTAINED 

4/WP
LEVEL 8 INVOKE FRENZY The vampire may SEND another INDIVIDUAL into a frenzy. The type of frenzy is at the discretion of the vampire AND IS LIMITED ONLY BY THE PLAYER'S IMAGINATION. THEY COULD CAUSE THE SUBJECT TO GO BERSERK AND ATTACK THEIR BEST FRIEND AS PER LEVEL 5 ANIMALISM, START BASHING UP THE POLICE CAR PARKED IN FRONT OF THEM, OR EAT UP EVERY PIECE OF FOOD AT THE BUFFET. THE NUMBER OF SUCCESSES DETERMINES THE LENGTH OF EFFECT.

1 suc. 1 MINUTE
2 suc. 5 MINUTES
3 suc. 15 MINUTES
4 suc. 30 MINUTES
5 suc. ONE HOUR

complex

INSTANT 

4/WP
LEVEL 9 HEART OF THE CITY The vampire may make all in a city feel any ONE emotion THEY want them to feel, THOUGH ONLY IN A SUBTLE MANNER. THIS POWER ALSO EFFECTS THOSE WITH A CLOSE TIE TO THE SPECIFIC CITY EVEN IF THEY ARE NOT PRESENT AT THAT MOMENT. complex

SUSTAINED

4/WP
LEVEL 10 DREAM WORLD The vampire may broadcast messages, in dreams, to one individual OR TO AN ENTIRE CITY. The impact of these dreams is as follows:
1 suc. The target may or may not remember the dream, but it may have subconscious effect.
2 suc. The target remembers bits and pieces of the dream.
3 suc. The target remembers most of the dream.
4 suc. The target remembers all of the dream, and will later reflect on it.
5 suc. The target has probably been permanently AFFECTED by the dream, and will certainly never forget it.
complex

SUSTAINED

4/WP