PROTEAN

THIS POWER ALLOWS A VAMPIRE TO TRANSFORM EITHER THEIR ENTIRE BODY, OR PART OF THEIR BODY INTO SOMETHING INHUMAN, AS WELL AS ALTER THEIR FORM IN VARIOUS DEGREES.

PRIME ATTRIBUTE: BODY
RESISTANCE ATTRIBUTE:
N/A

CLANS WITH PROTEAN: GANGREL

POWERS WITH A CLAN NAME LISTED ARE SPECIFIC ONLY TO THAT CLAN. BASTRA AND LYCAN CHARACTERS MAY PURCHASE LEVELS 1 AND 2 OF THIS POWER.

  POWER EFFECT ACTION

DURATION

TARGET #
LEVEL 1 GLEAM OF RED EYES The vampire may SEE PERFECTLY IN NORMAL DARKNESS. LIMITED VISION IS EVEN POSSIBLE IN ABSOLUTE DARKNESS (HALF THE NORMAL VISION MODIFIER). WHEN THIS POWER IS ACTIVATED, THE EYES GLOW AN EERIE RED. FREE

INSTANT

AUTOMATIC
LEVEL 2 WOLF CLAWS The vampire may grow one-inch claws on her fingers, which do aggravated damage. BASE DAMAGE IS STRENGTH m (+2 AS AGGRAVATED). complex

INSTANT

AUTOMATIC
LEVEL 3 EARTH MELD The vampire may MERGE WITH THE EARTH AND THUS BECOME ONE WITH IT. THIS POWER CAN COMPLETELY PROTECT A VAMPIRE FROM SUNLIGHT WHILE OUTDOORS. This ability only works on open earth; it may not be used on concrete, asphalt, or even earth under a linoleum floor. THE CONTACT WITH THE EARTH MUST BE DIRECT. ALSO, THE VAMPIRE MAY NOT USE OTHER DISCIPLINES WHILE MELDED. complex

INSTANT

AUTOMATIC
LEVEL 4 SHADOW OF THE BEAST The vampire may TRANSFORM INTO EITHER A WOLF OR A BAT. WHILE IN THIS FORM, THE VAMPIRE GAINS THE ANIMALS BENEFITS SUCH AS INCREASED SENSES OF A WOLF, OR A BATS ABILITY TO FLY. complex

INSTANT

AUTOMATIC
LEVEL 5 FORM OF MIST the vampire can transform into a mist. This mist may not be separated by wind, but it can be moved by it, and POTENCE must be used to resist being blown around by strong gusts. WHILE IN THIS FORM THE VAMPIRE MAY MOVE AROUND IN ANY DIRECTION AT WALKING SPEED, THEY ARE NOT AFFECTED BY PHYSICAL ATTACKS, MAY SLIP THROUGH CRACKS AND SMALL OPENINGS, AND RECEIVE A -2 MODIFIER TO SUNLIGHT DAMAGE. complex

INSTANT

AUTOMATIC
LEVEL 6 FLESH OF MARBLE THIS POWER ALLOWS THE VAMPIRE'S SKIN TO EFFECTIVELY BECOME AS HARD AS STONE WITHOUT LOSING ANY OF ITS' FLEXIBILITY. the skin also will not look or feel any different to the gaze or touch. WHILE ACTIVE, ALL DAMAGE done Against the character through a physical attack is halved (half of the number of successes rolled). the exclusions to this are fire, sunlight, and magic (unless the spells effect causes damage through the use of an actual physical object such as fling or poltergeist). once activated, this power will stay in effect for one turn per point of the user's willpower rating. complex

INSTANT

AUTOMATIC
LEVEL 6 EARTH CONTROL the vampire is no longer limited to just melding with the earth. they move through the earth as if swimming in water. while in the earth, the vampire may move about at a rate of half their normal walking speed. the vampire cannot see, but gains a supernatural awareness of their surroundings at a range of 50 yards. water, rocks, tree roots, and cement will block the vampire's progress if encountered. MOVEMENT IS ONLY POSSIBLE through earth or similar substances such as sand or fine gravel. THE VAMPIRE MAY MOVE ABOUT UNDER THIS POWER DURING THE DAY AS WELL AS NIGHT. complex

INSTANT

AUTOMATIC
LEVEL 6 ADAPTABILITY
GANGREL
THIS POWER ALLOWS THE VAMPIRE the ability to adapt their body to withstand extreme conditions of one particular environment, such as the intense heat of a desert, arctic cold, or even deep sea pressure. keep in mind that even while in a desert, this power does not offer any protection from sunlight or fire. WHEN CHOOSING THIS DISCIPLINE, THE PLAYER MUST SPECIFY WHICH ENVIRONMENT THEY WISH TO APPLY THIS BENEFIT TO. THIS ABILITY MAY BE TAKEN MORE THAN ONCE FOR DIFFERENT CONDITIONS. free

INSTANT

AUTOMATIC
LEVEL 6 GIFT OF PROTEUS
GANGREL
THIS ALLOWS THE VAMPIRE the ability to "fine tune" the shape and appearance while in other forms, such as wolf or a bat. for example, the vampire would be able to specify breed, color patterns, markings, and other such details. the number of successes indicates the effectiveness of these changes. complex

INSTANT

4
LEVEL 7 HOMUNCULUS THE VAMPIRE MAY CREATE A THREE INCH TALL DUPLICATE OF THEMSELVES, IDENTICAL TO ITS' MASTER IN EVERY SENSE, WITH THE EXCEPTION THAT IT MAY NOT USE DISCIPLINES. IT IS VERY LOYAL TO THE VAMPIRE AND USUALLY REPRESENTS A WARPED VERSION OF THE VAMPIRE'S PERSONALITY. IT COMMUNICATES IN A SMALL PITIFUL VOICE, AND IS USUALLY QUITE DUTIFUL AND DOTING. THIS POWER MAY ONLY BE USED ONCE PER NIGHT, WITH THE EFFECT LASTING ONE HOUR PER SUCCESS. complex

INSTANT

10
LEVEL 7 FORM OF THE GHOST this power is similar to mist form, but with a few advantages. the character is still unsubstantial, but appears no different than their normal form. the vampire may move as fast as they can in their regular form, but are unaffected by gravity, thus gaining a version of flight. the vampire may pass through walls and solid objects as if they weren't there at all. also, winds and storms do not affect the vampire at all. complex

SUSTAINED

AUTOMATIC
LEVEL 8 MOVEMENT OF THE SLOW BODY this power ALLOWS THE VAMPIRE TO MOVE EVEN IF THEY ARE IN TORPOR, HAVE BEEN STAKED, OR ARE PARALYZED. THE CHARACTER MAY ONLY MOVE AT THE RATE OF ONE INCH PER MINUTE, BUT WOULD EVENTUALLY ALLOW THEM TO REMOVE THAT ANNOYING STAKE FROM THEIR HEART. complex

SUSTAINED

AUTOMATIC
LEVEL 9 DUAL FORM this power ALLOWS THE VAMPIRE TO SPLIT THEMSELVES INTO TWO WEAKER FORMS, HENCE ALLOWING THEM TO BE IN TWO PLACES AT ONCE. WHILE UNDER THIS EFFECT, ALL OF THE CHARACTERS, SKILLS, ATTRIBUTES, AND DICE POOLS ARE HALVED. THE TWO FORMS ARE NOT IN CONTACT WITH EACH OTHER (UNLESS THE CHARACTER HAS AN APPROPRIATE AUSPEX POWER), BUT THEY ARE INTUITIVELY LINKED. IF ONE HALF IS IN THE DANGER THE OTHER WILL KNOW IT, YET ANY DAMAGE TAKEN TO ONE FORM WILL NOT DIRECTLY EFFECT ANOTHER. THE SPLITTING OF FORMS MAY BE PERFORMED MORE THAN ONCE AS LONG AS THE "SELVES" MAINTAIN AT LEAST ONE POINT IN EACH ATTRIBUTE. HENCE, THE VAMPIRE COULD SPLIT INTO FOUR OR EVEN EIGHT OF THEMSELVES FOR EXAMPLE. THE TWO FORMS MAY RECOMBINE AT ANY TIME AS LONG AS THEY ARE TOUCHING. THIS CAN HAVE A SERIOUS DOWNSIDE, SUCH AS IF ONE FORM BECOMES CONFINED, OR INCAPACITATED, THE FIRST FORM WILL HAVE TO LOCATE THE OTHER BEFORE THEY ARE ABLE TO REJOIN AGAIN. complex

INSTANT

AUTOMATIC
LEVEL 10 BODY OF THE SUN this power ALLOWS THE VAMPIRE TO TURN THEIR BODY INTO AN INVULNERABLE BALL OF FIRE, BURNING AND BLINDING ALL AROUND THEM. WHILE IN THIS FORM, THE CHARACTER CANNOT BE HURT BY ANYTHING PHYSICAL. THE CHARACTER MAINTAINS THEIR ORIGINAL FORM AND HEIGHT, BUT THEIR APPEARANCE IS HAZY AND UNCLEAR. ANYONE OR ANYTHING TOUCHED BY THE KINDRED WHILE IN THIS STATE, REACTS AS THOUGH IT HAD BEEN BURNED BY A BONFIRE. WHILE IN THIS FORM, THE VAMPIRE BECOMES EXTREMELY DIFFICULT TO COMBAT (ESPECIALLY BY OTHER KINDRED), OR EVEN LOOK AT, INDUCING A +4 VISIBILITY MODIFIER FOR MORTALS AND OTHER CREATURES, +6 TO OTHER VAMPIRES AND ANY CREATURE WITH SUNLIGHT ALLERGIES. complex

SUSTAINED

AUTOMATIC