QUIETUS

THIS POWER ALLOWS THE VAMPIRE TO MANIPULATE AND USE THEIR BLOOD TO DAMAGE OTHERS.

PRIME ATTRIBUTE: BODY
RESISTANCE ATTRIBUTE:
BODY

CLANS WITH QUIETUS: ASSAMITE

BECAUSE THE POWERS OF THIS DISCIPLINE ARE BASED ON THE EFFECTS OF THE POISONOUS BLOOD OF THE ASSAMITE, THIS DISCIPLINE IS ONLY AVAILABLE TO MEMBERS OF THIS CLAN. LEVEL ONE MAY BE TAKEN BY NON-ASSAMITES, ASSUMING THEY HAVE SPECIFICALLY RECEIVED TRAINING BY A MEMBER OF THIS CLAN.

MANY OF THE POWERS ASSOCIATED WITH THIS DISCIPLINE REQUIRE THE ASSAMITE TO TOUCH THEIR TARGET. FOR UNWILLING SUBJECTS, THE ASSAMITE MUST SUCCEED IN AN UNARMED COMBAT TEST WITH A BASE TARGET NUMBER OF THREE. CHARACTERS USE COMBAT POOL IN PLACE OF DISCIPLINE POOL FOR THESE TESTS UNLESS OTHERWISE SPECIFIED.

REVIEWED AND REVISED ON 5/28/11.

  POWER EFFECT ACTION

DURATION

TARGET #
LEVEL 1 SILENCE OF DEATH the vampire may create a ZONE WITHIN A 20 FOOT RADIUS, FROM WHICH NO SOUND CAN ESCAPE. THE CHARACTER COULD FIRE A MACHINE GUN OR SET OFF 20 KILOS OF C4 AND NO ONE WOULD HEAR A THING, THOUGH SHRAPNEL FLYING OUT OF THE ZONE COULD MAKE NOISE UPON IMPACT. THE CHARACTER MAY HEAR ANYTHING OUTSIDE OF THIS ZONE, BUT CANNOT HEAR ANYTHING WITHIN THE ZONE. COMPLEX

SUSTAINED

AUTOMATIC
LEVEL 2 WEAKNESS BY BRINGING FORTH A DROP OF BLOOD TO THEIR PALM AND TOUCHING AN OPPONENT, THE VAMPIRE CAN REDUCE THE TARGET'S BODY RATING BY ONE POINT FOR EVERY TWO NET SUCCESSES SCORED. IF THE VICTIM'S BODY RATING IS REDUCED TO ZERO, THE CHARACTER BECOMES INCAPABLE OF MOVEMENT. THE EFFECTS LAST FOR ONE ROUND PER TWO POINTS OF THE ASSAMITE'S BODY RATING.

COMPLEX

INSTANT

3- OPPOSED UNARMED TEST
LEVEL 3 DISEASE THIS POWER WORKS IDENTICALLY TO WEAKNESS EXCEPT THAT IT AFFECTS ALL OF THE TARGET'S PHYSICAL ATTRIBUTES. IF ANY OF THE VICTIM'S ATTRIBUTE RATINGS ARE REDUCED TO ZERO, THE CHARACTER BECOMES INCAPABLE OF MOVEMENT. COMPLEX

INSTANT

3- OPPOSED UNARMED TEST
LEVEL 4 BLOOD AGONY THIS POWER ALLOWS THE VAMPIRE TO USE THEIR BLOOD TO CAUSE AGGRAVATED WOUNDS. THE BLOOD IS USED TO COAT A WEAPON LIKE A SWORD, A KNIFE, PROJECTILES SUCH AS ARROWS OR BOLTS, OR EVEN A FINGERNAIL. AN ATTACK MADE USING SUCH A WEAPON ADDS A +2 TO THE POWER LEVEL OF THE BASE ATTACK. EVEN IF THE ATTACK MISSES, THE BLOOD IS CONSIDERED TO BE "SPENT", AND THE VAMPIRE MUST RECOAT THE WEAPON FOR IT TO AGAIN HAVE EFFECT. FIREARM AMMUNITION MAY NOT BE COATED. VARIES

INSTANT

AUTOMATIC
LEVEL 5 TASTE OF DEATH the vampire CAN EFFECTIVELY SPIT BLOOD AT THEIR FOES, CAUSING AGGRAVATED DAMAGE. THE ATTACK ROLL IS MADE BY THE VAMPIRE USING THEIR QUICKNESS AS THEIR SKILL RATING, AND TREATED AS A STANDARD RANGED ATTACK (THROWING KNIVES). THE EFFECTIVE RANGE IS THE CHARACTER'S STRENGTH IN METERS. BOTH THE ATTACKING CHARACTER AND THE DEFENDER USE COMBAT POOL IN PLACE OF DISCIPLINE POOL FOR THESE TESTS. THE ATTACK'S POWER LEVEL IS THE VAMPIRE'S BODY RATING (EXCLUDING THE ARMOR SPELL) +2 AND THE DAMAGE LEVEL STARTS AT SERIOUS. EVERY TWO SUCCESSES INCREASE THE DAMAGE LEVEL BY ONE. TARGETED CHARACTERS RECEIVE THE BENEFITS OF IMPACT ARMOR. SIMPLE

INSTANT

AS PER RANGED
LEVEL 6 BLOOD SWEAT BY CONCENTRATING ON AN INTENDED VICTIM, THIS POWER ALLOWS THE VAMPIRE TO CAUSE THEM TO BEGIN BLEEDING PROFUSELY THROUGH THEIR SWEAT GLANDS. THE VAMPIRE MUST BE ABLE TO SEE THE VICTIM IN ORDER TO DO THIS. TO TARGET AN OPPONENT, THE ASSAMITE ROLLS THEIR WILLPOWER RATING. FOR EACH NET SUCCESS, THE VICTIM SUFFERS ONE BOX OF PHYSICAL DAMAGE. COMPLEX

SPECIAL

BODY RATING
LEVEL 6 CLEANSING OF INFLUENCE
 
BY BRINGING FORTH A DROP OF BLOOD TO THE HAND AND TOUCHING A SUBJECT, THE VAMPIRE MAY REMOVE THE EFFECTS OF ANY NON-BLOOD BASED DISCIPLINE SUCH AS DOMINATE FROM ANOTHER. THE CHARACTER MUST SCORE AT LEAST FOUR SUCCESSES TO EFFECTIVELY REMOVE ALL EFFECTS. CHARACTERS MAY "ACCUMULATE" SUCCESSES OVER MULTIPLE TURNS. COMPLEX

INSTANT

DISCIPLINE LEVEL TO BE REMOVED +3
LEVEL 7 LEECH THE VAMPIRE NO LONGER NEEDS TO BITE A VICTIM TO DRAW BLOOD. IF THE VAMPIRE CAN MAKE PHYSICAL CONTACT WITH THE TARGET, THEY MAY MYSTICALLY TAKE BLOOD FROM THEM. THIS POWER LEAVES NO MARK ON THE VICTIM FROM WHERE THE BLOOD WAS TAKEN. EACH NET SUCCESS CAUSES ONE BOX OF PHYSICAL DAMAGE TO THE TARGET, AS WELL AS HEALS A CORRESPONDING AMOUNT OF HEALTH IF THE LEECHING VAMPIRE WAS INJURED. COMPLEX

INSTANT

3 - OPPOSED UNARMED TEST
LEVEL 8 BLOOD CLOT AFTER TOUCHING A TARGET WITH A BLOOD COVERED palm, the vampire can cause the blood to clot inside the victim's body. THE VICTIM SUFFERS ONE BOX OF DAMAGE PER NET SUCCESS. IF A HUMAN SUFFERS A DEADLY WOUND OR HIGHER, THEY WILL ESSENTIALLY EXPERIENCE A STROKE AND CONTINUE TO SUFFER ONE BOX OF DAMAGE PER TURN UNTIL MEDICAL ATTENTION CAN BE RECEIVED OR THE CHARACTER DIES. OTHER VAMPIRES ONLY SUFFER THE AMOUNT OF DAMAGE INITIALLY INFLICTED. COMPLEX

INSTANT

3- OPPOSED UNARMED TEST
LEVEL 8 BLOOD CURSE BY BRINGING FORTH A DROP OF BLOOD TO THE HAND AND TOUCHING A SUBJECT, THE VAMPIRE MAY CAUSE ANOTHER KINDRED'S BLOOD TO BECOME WEAK, TO THE POINT THAT THEY MAY NOT BLOOD BOND ANOTHER, CREATE GHOULS, OR EVEN SIRE ANY PROGENY. THE DURATION OF THE EFFECTS IS AS FOLLOWS:
1 suc. ONE NIGHT
2 suc. ONE WEEK
3 suc. ONE MONTH
4 suc. SIX MONTHS
5 suc. ONE YEAR
COMPLEX

INSTANT

3- OPPOSED UNARMED TEST
LEVEL 9 EROSION AFTER TOUCHING A TARGET WITH A BLOOD COVERED palm, the vampire can IMMEDIATELY REDUCE THE TARGET'S PHYSICAL ATTRIBUTES TO ZERO, EFFECTIVELY RENDERING THE VICTIM INCAPABLE OF ANY MOVEMENT. THE EFFECTS OF THIS ARE VERY POWERFUL, AND THE VICTIM WILL ONLY RECOVER AFTER A NUMBER OF NIGHTS HAVE PASSED EQUAL TO THE NUMBER OF NET SUCCESSES SCORED BY THE ATTACKER. COMPLEX

INSTANT

3- OPPOSED UNARMED TEST
LEVEL 10 IMMACULATE VITAE BY USING THIS DISCIPLINE, THE VAMPIRE IS ABLE TO ALTER THEIR BLOOD SO THAT IT MAY BE DRINKABLE BY OTHERS WITHOUT CAUSING ANY PHYSICAL DAMAGE TO THE DRINKER. HOWEVER, UPON DOING SO, THE DRINKER BECOMES BLOOD BOUND TO THE HOST WITH EVEN THE TINIEST TASTE. COMPLEX

INSTANT

AUTOMATIC