VICISSITUDE

THIS ALLOWS THE VAMPIRE TO TRANSFORM THE SHAPE AND COMPOSITION OF BODIES, BOTH THEIR OWN AND THOSE OF OTHERS.

PRIME ATTRIBUTE: BODY
RESISTANCE ATTRIBUTE:
BODY

CLANS WITH VICISSITUDE: TZIMISCE

POWERS WITH A CLAN NAME LISTED ARE SPECIFIC ONLY TO THAT CLAN.

  POWER EFFECT ACTION

DURATION

TARGET #
LEVEL 1 CHANGELING THIS POWER ALLOWS THE VAMPIRE TO ALTER THEIR OWN APPEARANCE AND/OR VOICE. THE VAMPIRE MAY MAKE ONLY MINOR ALTERATIONS TO HER BODY, LIKE MAKING HER NOSE LARGER, MAKING POINTED EARS, ETC. THE ALTERATION IS PERMANENT UNLESS THIS DISCIPLINE IS USED TO RESTORE THE FEATURES. THIS ENABLES THE VAMPIRE TO IMPROVE THEIR APPEARANCE OR EVEN LOOK LIKE SOMEONE ELSE AS LONG AS THE CHANGE IS NOT TOO DRASTIC. complex

INSTANT

4

NUMBER OF SUCCESSES DETERMINES THE EFFECT

LEVEL 2 FLESHCRAFT THIS POWER ALLOWS THE VAMPIRE TO DRASTICALLY ALTER THEIR FLESH OR THAT OF ANOTHER. THE VAMPIRE MUST LAY HANDS ON THE SUBJECT TO MOLD THE DESIRED ALTERATION, SHAPING THE FLESH INTO ANY SHAPE OR TEXTURE. THE EFFECT PROVIDES NO SPECIAL BENEFIT OTHER THAN COSMETIC, WHICH MAY BE GOOD OR BAD DEPENDING ON THE USER'S INTENT. complex

INSTANT

6 FOR WILLING SUBJECTS

3 AGAINST RESISTING TARGETS AS PER TOUCH SPELLS

LEVEL 3 BONECRAFT THIS POWER ALLOWS THE VAMPIRE TO SHAPE BONE IN THE SAME MANNER AS FLESH. THIS ALLOWS THE VAMPIRE TO CREATE A NUMBER OF HORRIBLE EFFECTS ON THE SUBJECT. THIS POWER MUST BE USED ALONG WITH FLESHCRAFT UNLESS THE USER WISHES THE BONES TO STRETCH THROUGH AND EVEN PUNCTURE AND RIP THE SKIN CAUSING EXTREME PAIN. complex

INSTANT

6 FOR WILLING SUBJECTS

3 AGAINST RESISTING TARGETS AS PER TOUCH SPELLS

LEVEL 4 HORRID FORM THIS POWER ALLOWS THE VAMPIRE TO TRANSFORM INTO A 7 TO 8 FOOT TALL CREATURE WITH GROTESQUE FEATURES. THE VAMPIRE HAS CLAWLIKE, SEVEN FINGERED HANDS, A ROW OF SPINY BONES PROTRUDING FROM THEIR VERTEBRAE, A HORRIBLY DEFORMED HEAD, HUGE MUSCLES AND THICK GRAYISH-BLACK SKIN COVERED WITH A SLICK OILY RESIDUE. IN THIS FORM, ALL OF THE VAMPIRE'S PHYSICAL ATTRIBUTES INCREASE BY 4, AND CHARISMA DROPS TO ZERO. ALSO, DUE TO THE SIGNIFICANT HEIGHT AND SIZE INCREASE, THE VAMPIRE GAINS A +1 REACH TO ALL ARMED AND UNARMED ATTACKS. ONCE ACTIVE, THE VAMPIRE REMAINS IN THIS FORM UNTIL THEY CHOOSE TO CHANGE BACK, OR ARE RENDERED UNCONSCIOUS. complex

INSTANT

6
LEVEL 5 bloodform THIS POWER ALLOWS THE VAMPIRE TO TRANSFORM PART OF THEIR BODY (HAND, FOOT, OR LIMB) INTO BLOOD. THE VAMPIRE MAY REFORM THE TRANSFORMED PART LATER, PROVIDING THIS BLOOD HAS NOT BEEN DESTROYED IN ANY WAY AND IS IN CONTACT WITH THE VAMPIRE. ANY BLOOD THAT HAS BEEN LOST BY THIS MEANS, MAY BE REGENERATED THROUGH REST AT THE RATE OF ONE HOUR PER HAND OR FOOT, AND TWO HOURS PER LIMB. complex

INSTANT

6
LEVEL 6 BLOOD OF ACID THIS POWER CAUSES THE VAMPIRE'S BLOOD TO PERMANENTLY BECOME AN ACID, AS WELL AS ANY BLOOD THAT THE VAMPIRE CONSUMES THEREAFTER. ANY VAMPIRE WHO POSSES ACID BLOOD MAY NOT SIRE ANY CHILDER, OR SHARE BLOOD WITH OTHER KINDRED WITHOUT CAUSING FATAL WOUNDING OR DEATH. IF THE BLOOD IS SPILLED, IT CAN CAUSE AGGRAVATED WOUNDS TO ANYONE WHO CONTACTS IT. FOR EACH BOX OF DAMAGE INFLICTED USING A MELEE OR CLOSE RANGED PROJECTILE ATTACK AGAINST A VAMPIRE WITH THIS POWER, THE ATTACKER MUST MAKE A SUCCESSFUL QUICKNESS TEST AGAINST A TARGET NUMBER OF NINE TO RESIST BEING SPLATTERED BY THE ACID BLOOD. EACH SUCCESS REDUCES THE EFFECTS BY ONE BOX. complex

PERMANENT

AUTOMATIC
LEVEL 6 BODY ARSENAL THIS POWER ALLOWS THE VAMPIRE TO USE THEIR OWN BODY TO CREATE WEAPONS. THE VAMPIRE MAY MANIFEST WOLF CLAWS SIMILAR TO THE PROTEAN ABILITY, BUT THEY MAY ALSO CREATE KNIVES, SWORD, CLUBS, WHIPS, AND JUST ABOUT ANY MELEE WEAPONS (NO GUNS OR PROJECTILES). THE ATTACK ROLLS AND DAMAGE ARE TREATED AS IF THEY WERE THE NORMAL WEAPON, EXCEPT THAT ALL DAMAGE IS CONSIDERED AGGRAVATED (+2 POWER LEVEL). complex

INSTANT

6
LEVEL 6 PLASMIC FORM A MORE ADVANCED VERSION OF BLOODFORM, THIS POWER ALLOWS THE VAMPIRE TO TRANSFORM THEIR ENTIRE BODY INTO BLOOD. THE VAMPIRE MAY BE ABLE TO PASS THROUGH THE CRACKS OF A WALL OR UNDER A DOOR BY CONVERTING THEIR ENTIRE BODY AS IN SHADOW OR MIST FORM. A VAMPIRE ENTIRELY IN THIS FORM MAY NOT BE STAKED, CUT, BLUDGEONED, OR PIERCED, BUT CAN BE BURNED OR EXPOSED TO THE SUN. WHILE IN THIS FORM, THE VAMPIRE MAY ALSO USE MENTAL DISCIPLINES, AS LONG AS THEY DO NOT REQUIRE EYE CONTACT OR SPEECH. IF WHILE IN THIS FORM, ALL OF THE VAMPIRE'S BLOOD IS CONSUMED OR DESTROYED, THE VAMPIRE SUFFERS FINAL DEATH. complex

INSTANT

6
LEVEL 6 SKIN TRAP
TZIMISCE
THIS POWER ALLOWS THE VAMPIRE TO SLOUGH OFF A LAYER SKIN AND USE IT AS A PROJECTILE TO SNARE AN OPPONENT. VICTIMS MAY BE BOUND, BLINDED, OR EVEN SUFFOCATED IN THE "SKIN-SAC". THE VICTIM MAY TAKE NO ACTION UNTIL THEY FREE THEMSELVES (AS PER NET RULES). IF THE VAMPIRE INFLICTS A SERIOUS WOUND LEVEL, THE VICTIM IS ALSO BLINDED. IF THEY INFLICT A DEADLY WOUND LEVEL OR HIGHER, THE VICTIM BEGINS TO SUFFOCATE (IN CASES OF MORTALS OR ANY BREATHING CREATURE), TAKING AN ADDITIONAL BOX OF DAMAGE PER TURN UNTIL THEY EITHER FREE THEMSELVES, OR DIE OF SUFFOCATION. ALSO, THE VAMPIRE USING THIS POWER TEMPORARILY LOSES TWO POINTS FROM THEIR BODY RATING UNTIL THE NEXT INITIATIVE ROUND. complex

INSTANT

4+ AS PER RANGED ATTACK
LEVEL 7 COCOON THE VAMPIRE CAN FORM A COCOON OF STRANGE MATERIAL EXCRETED FROM THEIR OWN BODY. IT APPEARS TO BE A WHITE, HARD CARAPACE SHAPED VAGUELY LIKE A COFFIN. FOR DEFENSE PURPOSES, THE COCOON'S PROTECTION RATING IS EQUAL TO TWICE THAT OF THE VAMPIRE'S BODY. THE COCOON EVEN PROTECTS THE VAMPIRE FROM SUNLIGHT (NO ROLL IS NECESSARY). THE COCOON TAKES ABOUT 10 MINUTES TO CREATE, AND MAY ONLY BE USED BY THE VAMPIRE THAT CREATED IT. THE VAMPIRE MAY REMAIN IN THE COCOON INDEFINITELY, AND IS ABLE TO HEAR, BUT NOT SEE WHAT IS GOING ON AROUND THEM. THE VAMPIRE MAY ALSO MAKE USE OF MENTAL DISCIPLINES WHILE IN THIS STATE. THE COCOON CAN BE USEFUL AS A MAKESHIFT COFFIN, AND CAN BE TRANSPORTED DURING DAYLIGHT HOURS. THE VAMPIRE MAY DISSOLVE THE COCOON ANYTIME AT WILL. complex

INSTANT

AUTOMATIC
LEVEL 7 ECSTATIC AGONY
TZIMISCE
THE VAMPIRE MAY NOT ONLY TOLERATE, BUT HAVE AN APPRECIATION OF PAIN TO THE POINT THAT THEY MAY DERIVE PLEASURE FROM IT. DURING THIS STATE, THE VAMPIRE SUFFERS NO INJURY MODIFIERS, AND "ADDS" A NUMBER OF OF DICE EQUAL TO THEIR WOUND PENALTIES TO THEIR COMBAT POOL. KEEP IN MIND THAT ONCE A WOUND CATEGORY REACHES DEADLY, THE VAMPIRE BECOMES INCAPACITATED AS PER STANDARD RULES. FREE

SUSTAINED

AUTOMATIC
LEVEL 8 BAUBLE THIS POWER ALLOWS THE VAMPIRE TO TURN INTO AN UNLIVING, NATURAL OR ARTIFICIAL OBJECT FROM THE SIZE OF A SMALL GEM TO ONE OF THE VAMPIRE'S OWN SIZE. UNDER THIS POWER, THE VAMPIRE TAKES ON ALL OF THE OBJECT'S PHYSICAL PROPERTIES, BUT RETAINS THEIR OWN MENTAL CAPACITY, INCLUDING THE USE OF NON-PHYSICAL DISCIPLINES. THE VAMPIRE MAY MAY EASILY BE TRANSPORTED, ALTHOUGH DIRECT SUNLIGHT WILL STILL INFLICT DAMAGE. THE VAMPIRE'S AURA IN THIS STATE REMAINS VISIBLE. complex

SUSTAINED

OBJECT RESISTANCE

LEVEL 8 BREATH OF THE DRAGON THIS POWER ALLOWS THE VAMPIRE TO EXHALE FLAMES, MUCH LIKE A FLAMETHROWER, WITHOUT DOING DAMAGE TO THEMSELVES. THIS POWER AFFECTS A SIX FOOT SQUARE AREA. complex

INSTANT

4+ AS PER RANGED ATTACK
LEVEL 9 DOPPELGANGER THIS POWER ALLOWS THE VAMPIRE TO ASSUME ANY FORM IMAGINABLE, AS LONG AS IT IS NOT LESS THAN HALF, OR MORE THAN TWICE THE MASS THE VAMPIRE NORMALLY POSSESSES. THE VAMPIRE MAY OR MAY NOT BE ABLE TO USE CERTAIN DISCIPLINES, DEPENDING ON THEIR CHOSEN FORM (GAMEMASTER'S DISCRETION). FIRE WILL STILL INFLICT DAMAGE NORMALLY IN THIS FORM. complex

SUSTAINED

OBJECT RESISTANCE

LEVEL 9 MELD WITH THE LAND SIMILAR TO EARTH MELD, THE VAMPIRE BECOMES ONE WITH THE EARTH, DISSIPATING HIS BODY INTO THE SURROUNDING AREA. IN THIS FORM, THE VAMPIRE BECOMES IMMUNE TO ANY HARM, SHORT OF A FORCE THAT COMPLETELY DESTROYS THE DIRT IN THE AREA, AND EVEN THEN THE VAMPIRE MAY HAVE TIME TO SAFELY RELOCATE. THE VAMPIRE CANNOT SEE OR HEAR IN THIS STATE, BUT GAINS A MYSTICAL SENSE WHICH ALLOWS HIM TO INTUITIVELY KNOW ALL THAT GOES ON WITHIN THE AREA THEY ARE INHABITING. THE VAMPIRE MAY USE ANY MENTAL DISCIPLINE, WHILE IN THIS FORM, AND MAY EVEN USE THIS POWER WHILE IN TORPOR. complex

SUSTAINED

AUTOMATIC
LEVEL 10 REFORM BODY USING THIS POWER, THE VAMPIRE MAY COMPLETELY REFORM THEIR BODY AFTER IT HAS BEEN DESTROYED. THE SPIRIT OF THE VAMPIRE IS ABLE TO TAKE THE ASHES AND REBUILD THE BODY. THIS MAY TAKE YEARS, BUT THE VAMPIRE IS ALMOST INDESTRUCTIBLE. THE VAMPIRE MAY NOT BE ABLE TO RETURN COMPLETELY TO THEIR ORIGINAL APPEARANCE, BUT IT WILL BE CLOSE. SPECIAL 12