MUTANT AUSPEX
THIS POWER DEMONSTRATES A CHARACTER'S ABILITIES OF EXTRASENSORY AWARENESS, EMPATHY, AND PERCEPTION. WHEREVER APPROPRIATE, TARGETED CHARACTER'S WITH THE ABILITY TO MAGICALLY SHIELD THEIR AURAS, MAY USE SUCH IN DEFENSE.
SKILL USE: MUTATION
REVIEWED AND REVISED ON 6/30/12.
POWER | EFFECT |
ACTION DURATION |
TARGET #/ RESISTANCE ATTRIBUTE | |
LEVEL 1 | HEIGHTENED SENSES | The CHARACTER can sharpen any or all of their senses, at will, for as long as they want. The range for all sensory tests is doubled. Traumas caused by sensory overload (very bright lights, loud noises, etc) may temporarily blind or deafen a character. How this comes into play is decided by the Storyteller, who may describe details more fully. The CHARACTER MAY also sense things that she would otherwise not sense, such as danger, at the discretion of the storyteller. |
FREE SUSTAINED |
AUTOMATIC USE - ALL FOLLOWING PERCEPTION TESTS ARE MADE AT -2 TO TARGET NUMBER |
LEVEL 2 | AURA PERCEPTION | THE CHARACTER MAY READ THE AURA OF ANOTHER BEING. WITH THIS POWER THE CHARACTER MAY BE ABLE TO GAIN INFORMATION FROM A SUBJECT SUCH AS MOODS, MAGICAL ACTIVITY, AND DISTINGUISH MORTALS FROM NON-MORTALS. THE NUMBER OF SUCCESSES INDICATES HOW MUCH INFORMATION THE CHARACTER MAY ATTAIN. |
complex INSTANT |
4/WP |
LEVEL 3 | THE SPIRITS TOUCH | The CHARACTER may touch an object and get psychic impressions from it. the CHARACTER is able to gain information from the object, such as the approximate age of the item, an impression of someone that the item belonged to, or even a significant event that occurred around it, such as a knife that was used in a murder. |
complex INSTANT |
6 |
LEVEL 4 | TELEPATHY | The CHARACTER may PROBE THE SURFACE THOUGHTS OF NEARLY ANY SUBJECT AND LISTEN TO THEM AS YOU WOULD LISTEN TO THAT PERSON SPEAK. The thoughts perceived are in a stream-of-consciousness form, which reflects that reading minds is usually easier than understanding what is being read. EACH SUCCESS GRANTS THE USER ONE PIECE OF INFORMATION. |
complex SUSTAINED |
4/WP
|
LEVEL 5 | PSYCHIC PROJECTION | THIS POWER ALLOWS THE CHARACTER USE OF ASTRAL PROJECTION. In this state, the CHARACTER may use SELECT mental POWERS, but may not interact with physical reality, except that she may manifest as a ghostly form for one turn by spending a karma point. Otherwise, she is nearly imperceptible in physical reality except to OTHERS with AUSPEX OR ASTRAL ABILITIES. Due to the lack of a physical body, physical attributes are replaced by mental ones as per astral projection. |
complex SUSTAINED |
6 |
LEVEL 6 | TELEPATHIC COMMUNICATION | THIS POWER ALLOWS THE CHARACTER NOT ONLY TO READ ANOTHER'S MIND, BUT TELEPATHICALLY CONVERSE WITH THE SUBJECT, TRANSMIT IMAGES, EMOTIONS AND SENSORY INPUT WITH ANYONE IN SIGHT. |
complex SUSTAINED |
4/WP IF TARGET IS RESISTING |
LEVEL 6 | CLAIRVOYANCE | The CHARACTER may SEE AND HEAR DISTANT EVENTS WITHOUT THE NEED FOR PSYCHIC PROJECTION. THE CHARACTER ONLY NEEDS TO CONCENTRATE ON A SPECIFIC PLACE OR PERSON TO SEE AND HEAR ALL THAT GOES ON THERE. |
complex SUSTAINED |
6 |
LEVEL 6 | EAGLES SIGHT | THE CHARACTER MAY SCAN A WIDE AREA AS IF THEY WERE AIRBORNE, ALLOWING THEM TO MAKE RAPID SEARCHES OR VIEW LARGE AREAS. IF THE CHARACTER ALSO POSSESSES CLAIRVOYANCE, THEY MAY 'ZOOM' IN ON A PARTICULAR LOCATION. NOTE, IT IS NOT POSSIBLE TO LOOK THROUGH SOLID OBJECTS USING THIS POWER. |
complex SUSTAINED |
6 |
LEVEL 6 | GENIUS LOCI | THE CHARACTER MAY GAIN INSIGHT INTO SIGNIFICANT EVENTS SURROUNDING A SPECIFIC LOCATION, SUCH AS A GREAT TRIUMPH OR TRAGEDY THAT HAS TAKEN PLACE THERE. EVERY TWO SUCCESSES GRANT THE USER ONE PIECE OF INFORMATION. |
complex INSTANT |
6 |
LEVEL 7 | SOUL SCAN |
THE CHARACTER MAY DISCOVER THE
LOCATION OF ANYONE HE KNOWS, ANYWHERE IN THE WORLD. the number of successes
DETERMINES how specifically the character may pinpoint THE LOCATION.
1 suc. CONTINENTAL - north America |
complex INSTANT |
6 |
LEVEL 7 | SPIRIT LINK | THIS POWER ALLOWS THE CHARACTER TO Engage in telepathic communication with a number of people, ANYWHERE IN THE WORLD. |
complex SUSTAINED |
6 |
LEVEL 8 | PSYCHIC ASSAULT | THIS POWER ALLOWS THE CHARACTER TO Engage A telepathic "ASSAULT" UPON A TARGET CAUSING ACTUAL DAMAGE. THE CHARACTER USES THEIR MUTATION SKILL TO ATTACK AND THE POWER RATING IS THE USER'S WILLPOWER RATING. EACH NET SUCCESS INFLICTS ONE BOX OF DAMAGE STARTING AT SERIOUS (STUN). WITH FOUR NET SUCCESSES THE TARGET WOULD SUFFER A DEADLY WOUND AND EACH ADDITIONAL SUCCESS WOULD BE TREATED AS OVERFLOW. |
complex INSTANT |
4/WP |
LEVEL 8 | OMNISCIENCE | THE CHARACTER IMMEDIATELY GAINS AN UNDERSTANDING OF THE PERSONALITIES AND IDENTITIES OF THOSE AROUND HIM WITHIN THE LINE OF SIGHT. THIS MAY INCLUDE THE EMOTIONS, HOPES AND FEARS OF OTHER INDIVIDUALS AS WELL AS DETECTING THE PRESENCE OF KINDRED, LYCANS, AND SPIRITS. CHARACTERS WITH AN OBFUSCATE RATING EQUAL TO OR HIGHER THAN THE USERS ARE IMMUNE TO THIS POWER. |
complex SUSTAINED |
6, 4/WP IF TARGET IS RESISTING |
LEVEL 9 | PRECOGNITION | THIS POWER ALLOWS THE CHARACTER TO GAIN AN INSIGHT INTO EVENTS THAT MAY OCCUR AT A SPECIFIC PLACE AT A SPECIFIC TIME. THIS POWER IS SOMEWHAT VAGUE AND DOES NOT ENABLE THE USER TO READ THE FUTURE, INSTEAD IT GIVES ONE INSIGHT AS TO WHAT IS LIKELY TO HAPPEN SHOULD ALL CURRENT CIRCUMSTANCES REMAIN THE SAME. THE GAMEMASTER SHOULD DECIDE WHAT AND HOW MUCH INFORMATION A CHARACTER MAY LEARN USING THIS POWER. |
complex INSTANT |
8 |
LEVEL 10 | PULSE OF THE CANAILLE | THIS IS A MORE POWERFUL VERSION OF PRECOGNITION ALLOWING THE CHARACTER TO ALSO SENSE THE CURRENT MOODS, ATTITUDES AND DIRECTIONS OF WHICH ENTIRE GROUPS OF MORTALS ARE HEADING. THIS POWER ALSO ENABLES THE CHARACTER TO SENSE WHO INFLUENCES OR CONTROLS ANY EFFECTED MORTALS, ASSUMING IT IS SUPERNATURAL BEINGS. |
complex INSTANT |
8 |