Character Creation
LAST
REVISED ON 04/13/21.CREATION POINT ALLOCATIONS
TO REFLECT CHANGES IN CHARACTER ABILITIES, AS WELL AS THE ADDITION OF NEW CHARACTER ARCHETYPES, THE TERM "HUMANOID" WILL NOW BE USED TO DESCRIBE ANY HUMAN, ELF, ORK, TROLL, OR OTHER SIMILAR RACES THAT DO NOT POSSESS THE ABILITY TO USE DISCIPLINES. CHARACTERS POSSESSING THESE ABILITIES WILL NOW FALL UNDER THE "METAHUMAN" CATEGORY, WHICH WILL INCLUDE SUCH BEINGS AS ANGELS, DEMONS, FORCE CHARACTERS, GODS, AND OTHER SUPERNATURAL CHARACTERS, I.E. KINDRED, BASTRA, DRAGONS, LYCANS. THESE characters WHO WISH TO USE STANDARD SPELLCASTING IN ADDITION TO DISCIPLINES SUCH AS THAUMATURGY MUST ALSO CHOOSE MAGIC PRIORITY B - METAHUMAN MAGICIAN.
PRIORITY | race | magic | attributes | skills | resources |
a | METAHUMAN | HUMANOID MAGICIAN | 30 POINTS | 40 POINTS | 1,000,000/50 |
b | HUMANOID | HUMANOID ADEPT - METAHUMAN MAGICIAN | 24/28 POINTS | 30/36 POINTS | 400,000/35 |
c | HUMANOID | METAHUMAN ADEPT | 20/24 POINTS | 24/30 POINTS | 200,000/25 |
d | HUMANOID | ----------------------- | 17/21 POINTS | 20/26 POINTS | 75,000/15 |
e | HUMANOID | ----------------------- | 15/19 POINTS | 17/23 POINTS | 500/5 |
*
IN CASES WHERE A SKILL OR ATTRIBUTE CATEGORY LISTS TWO NUMBERS, THE HIGHER NUMBER SHOULD BE USED FOR MAGICAL CHARACTERS ONLY. THIS IS TO HELP OFFSET BIOWARE AND CYBERWARE ADVANTAGES OF NON-MAGICIANS.INITIATIVE DICE
A CHARACTERS' INITIATIVE DICE IS BASED ON ARCHETYPE STATUS AS WELL AS RACIAL AND PARANORMAL MAKEUP. THE FOLLOWING SYSTEMS WILL BE IN EFFECT:
CHARACTER ARCHETYPE | EXAMPLE | REACTION DICE |
STANDARD HUMANOID CHARACTERS | SAM, DEAN, TAROT, CHLOE, KIRSTIE, KATNISS, ROCKET | 1D6 |
STANDARD PARANORMAL CHARACTERS (INCLUDING KINDRED AND FAE), LESSER DEMONS, MINOR GODS | MEG, JULIA, PAIGE, TIGRA, KARMA, TALON, DISCORD, ERIS, VALENTINE, quan chi, MUSES | 2D6 |
ANGELS, MAJOR DEMONS (CROSSROADS AND ABOVE), POWER PARANORMALS, ALPHAS, AND MAJOR GODS | CASTIEL, CROWLEY, EVE, THALIA, JOSHUA, LILITH, JANE, LUCIFER, MICHAEL, VANITY, HERA, ATHENA, RAYDEN, SALEM | 3D6 |
META(HUMAN) RACES
A "+ or -" DENOTES THE DIFFERENCE BETWEEN METAHUMAN AND STANDARD HUMAN ATTRIBUTES. AREAS WITH NO ASSIGNED VALUE ARE THE SAME AS HUMAN RATINGS.
NAME | B | Q | S | C | I | W | ESS | REAC | INIT | ATTACKS | POWERS |
HUMAN | 3 | 3x4 | 3 | 3 | 3 | 3 | 6 | 3 | 1D6 | ||
DWARF | +1 | -1 | +2 | +1 | THERMOGRAPHIC, RESISTANCE (+2 BODY) DISEASE ONLY | ||||||
ELF | +1 | +2 | LOWLIGHT | ||||||||
EWOK | -1 | -1 | +4 | ENHANCED SENSES (SMELL) | |||||||
ORK | +3 | +2 | -1 | -1 | LOWLIGHT | ||||||
TOGRUTA | BALANCE AUGMENTATION, ENHANCED SENSES (ULTRASOUND) | ||||||||||
TROLL | +5 | -1 | +4 | -2 | -2 | -1 | +1 reach | THERMOGRAPHIC, DERMAL ARMOR (+1 BODY) | |||
TWI'LEK | +1 | +2 | BALANCE AUGMENTATION, ENHANCED SENSES (HEARING, LOWLIGHT) | ||||||||
WOOKIE | +3 | +4 | -1 | -1 | ENHANCED SENSES (HEARING, SMELL) |
PARANORMAL RACES
NAME | B | Q | S | C | I | W | ESSENCE | REACTION | INITIATIVE | ATTACKS |
BASTRA | 3 | 3X5 | 3 | 3 | 3 | 3 | 9 | 3 | 2D6 | CLAWS (STR L) |
POWERS | DISCIPLINES, ENHANCED SENSES (LOWLIGHT, HEARING, SMELL), DANGER SENSE, REGENERATION | |||||||||
WEAKNESSES | CAN LOSE ESSENCE POINTS FROM A DEADLY PHYSICAL WOUND (USE SAME RULES FOR MAGIC LOSS BUT WITH 3D6 AS LONG AS ESSENCE RATING IS ABOVE 6, THEN 2D6) | |||||||||
GARGOYLES | 3 | 3x3 | 3 | -2 | -2 | 3 | 5 | 3 | 2D6 | claws (stR s), tail (stR m stun) |
POWERS | DISCIPLINES, dual nature, flight x5, noxious breath | |||||||||
WEAKNESSES | vulnerability (FIRE, iron) | |||||||||
GHOULS | +4 | +2x4 | +3 | -2 | +1 | +2 | 5 | 4 | 2D6 | |
POWERS | dual nature, ENHANCED SENSES (HEARING, SMELL) | |||||||||
WEAKNESSES | ALLERGY (SUNLIGHT, MODERATE), REDUCED SENSES (BLIND) | |||||||||
KINDRED | 3 | 3x5 | 3 | 3 | 3 | 3 | 6+1D6 | 3 | 2D6 | |
POWERS | DISCIPLINES, ENHANCED SENSES (HEARING, SMELL, THERMOGRAPHIC), ESSENCE DRAIN, IMMUNITY (AGE, POISON, PATHOGENS), INFECTION, REGENERATION | |||||||||
WEAKNESSES | SUNLIGHT (SEVERE), vulnerability (FIRE, VERVAIN) | |||||||||
LYCANS | 3 | 3x5 | 3 | 3 | 3 | 3 | 6 | 3 | 2D6 | |
POWERS | PHYSICAL DISCIPLINES, ENHANCED SENSES (HEARING, SMELL, THERMOGRAPHIC), IMMUNITY (MENTAL DISCIPLINES, POISON, PATHOGENS), INFECTION, REGENERATION | |||||||||
WEAKNESSES | SILVER (SEVERE), vulnerability (WOLFSBANE) | |||||||||
RAPTORS | +1 | +2 | 3 | -2 | 3 | 3 | 8 | 3 | 2D6 | |
POWERS | CONCEALMENT, ENHANCED SENSES (HEARING, THERMOGRAPHIC, SMELL), IMMUNITY (PATHOGEN, POISON), REGENERATION, VENOM | |||||||||
WEAKNESSES | SUNLIGHT (MILD) | |||||||||
SHAPESHIFTERS | +2 | +1X5 | +2 | +2 | 3 | 3 | 8 | 3 | 2D6 | |
POWERS | ENHANCED PHYSICAL ATTRIBUTES (IN ANIMAL FORM), REGENERATION | |||||||||
WEAKNESSES | SILVER (SEVERE) | |||||||||
THRALLS | 3 | 3X4 | 3 | 3 | 3 | 3 | 6 | 3 | 2D6 | |
POWERS | DISCIPLINES - 2 PHYSICAL, 1 OTHER - (HALF RATING AND HALF DISCIPLINE POOL, ENHANCED SENSES (HEARING, SMELL, THERMOGRAPHIC), IMMUNITY (AGE, POISON, PATHOGENS), REGENERATION | |||||||||
WEAKNESSES | ||||||||||
KNOWLEDGE Skills- Characters may possess knowledge skills at a rate of five times their Intelligence attribute without having to purchase them through the expenditure of karma.