Expanded Weapon Damages

 

AGIEL - 11S (Stun) - Resists vs. Willpower

Bow - Strength+2M

Chains - Strength+2M (Stun)

Coda Clef Blade - Strength S

CROSSBOW - 10S

Harpoon - Strength S

Hook Hand - Strength+1M

Kama - Strength +1S

Lightsaber - 12S

Leather Whip - Strength L

Nunchukus - Strength m (Stun)

Rapier - Strength +1M

SAI- Strength+1M

Sickle - Strength +2S

Spear - Strength +2M (Poking - Strength+4 L)

Three Sectional Staff - Strength +1M (Stun)


LIGHTSABER RULES

AVAILABILITY - LIGHTSABER usage should be limited specifically to characters who are "Force Sensitive" such as Jedi and Sith, and in rare cases others who have valid justification, either through in game training or a special character concept.

USAGE - while any character may pick up a LIGHTSABER and use it as a weapon, its effectiveness is diminished by those who are not considered to be "force sensitive". "force characters" are able to add a number of dice equal to their initiate grade to their attack roll, the same way as a character with a weapon focus would add their focus rating. CHARACTERS USING A DUEL BLADED OR TWO LIGHTSABERS ADD 1.5 TIMES THEIR GRADE, ROUNDED DOWN. non "force characters", or any character not meeting the above criteria, MAY NOT ADD DICE FROM AN INITIATE GRADE AND ALSO receive a +4 modifier due to the uniqueness of these weapons.

COMBAT - IF AN ARMED COMBATANT WITH A STANDARD OR NON-MAGICAL WEAPON IS ENGAGED BY AN OPPONENT WIELDING A LIGHTSABER, THAT WEAPON LOSES A POINT OF REACH EACH ATTACK WHERE THE LIGHTSABER WIELDING OPPONENT GENERATES MORE SUCCESSES. IF THE OPPONENT LOSES ALL OF THEIR EFFECTIVE REACH RATING, THEN THE WEAPON IS DESTROYED AND THE DEFENDING CHARACTER WOULD THEN BE CONSIDERED TO BE UNARMED.